
Worked on ProjectFalcon, focusing on 3D asset integration and level design using Unreal Engine assets to enhance gameplay and visual fidelity. Delivered a fully textured DP-28 rifle asset and integrated it into the Armory.umap, enabling immediate gameplay testing and supporting asset pipeline readiness for faster QA validation. In the Ruins_Forrest forest level, added binary environmental assets such as grass, trees, and rocks, improving immersion without altering gameplay code and reducing risk. All work was tracked in the Intro-to-game-class/ProjectFalcon repository, demonstrating a methodical approach to asset delivery, level design, and iterative development within a game development workflow.
Month: 2024-12 — Delivered binary environmental assets to the Ruins_Forrest forest level in Intro-to-game-class/ProjectFalcon, enhancing visual fidelity with grass, trees, and rocks. No gameplay code changes were required, reducing risk while improving immersion and visual polish. Assets are ready for use in builds and QA validation, enabling quicker iteration on level design.
Month: 2024-12 — Delivered binary environmental assets to the Ruins_Forrest forest level in Intro-to-game-class/ProjectFalcon, enhancing visual fidelity with grass, trees, and rocks. No gameplay code changes were required, reducing risk while improving immersion and visual polish. Assets are ready for use in builds and QA validation, enabling quicker iteration on level design.
Month: 2024-11 focused on delivering core weapon asset integration for ProjectFalcon, enabling armory gameplay readiness and asset fidelity. Delivered the DP-28 rifle asset with a complete texture set and integrated it into the Armory level (Armory.umap). All changes are tracked for traceability and QA readiness, supporting faster validation of asset pipelines and gameplay parity.
Month: 2024-11 focused on delivering core weapon asset integration for ProjectFalcon, enabling armory gameplay readiness and asset fidelity. Delivered the DP-28 rifle asset with a complete texture set and integrated it into the Armory level (Armory.umap). All changes are tracked for traceability and QA readiness, supporting faster validation of asset pipelines and gameplay parity.

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