
Worked on the Intro-to-game-class/ProjectFalcon repository to deliver a prototype stamina system for a game project, focusing on Unreal Engine asset development. The work centered on creating and integrating the IA_Roll.uasset, which supports stamina-based gameplay by connecting AI, motion matching, and UI components. Using Unreal Engine and asset scripting, the developer established a technical foundation that enables rapid iteration and future balancing of stamina mechanics. No major bugs were addressed during this period, as the primary focus remained on feature development. The prototype lays essential groundwork for experimental gameplay tuning and reduces risk for subsequent development sprints within the project.
November 2024 monthly summary for Intro-to-game-class/ProjectFalcon: Delivered a Stamina System Prototype by adding IA_Roll.uasset and supporting AI/motion matching and UI assets. The prototype establishes the foundation for stamina gameplay and enables rapid iteration and future balancing. No major bugs fixed this month; ongoing work focuses on completing the stamina system.
November 2024 monthly summary for Intro-to-game-class/ProjectFalcon: Delivered a Stamina System Prototype by adding IA_Roll.uasset and supporting AI/motion matching and UI assets. The prototype establishes the foundation for stamina gameplay and enables rapid iteration and future balancing. No major bugs fixed this month; ongoing work focuses on completing the stamina system.

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