
Contributed to CleverRaven/Cataclysm-DDA by developing gameplay features and improving reliability over a two-month period. Delivered enhancements such as heavy training dummy support and a safecracking proficiency, expanding player progression and realism through C++ development and careful probability balancing. Addressed user experience by implementing pre-checks and prompts for tool charge sufficiency, reducing failed actions and improving player control. Strengthened automated testing by introducing a test_mode bypass for ammo prompts, increasing CI stability. Work focused on maintainable code changes in item interaction and examination logic, demonstrating skills in C++, game development, code documentation, and testing within a large open-source codebase.
December 2024: Focused on reliability, player control, and test stability in CleverRaven/Cataclysm-DDA. Key features delivered include safety checks and user prompts around tool charges, and a test_mode bypass to stabilize automated testing. Major bugs fixed: oxytorch ammo sufficiency pre-check prevents activation when resources are inadequate, reducing wasted actions and inconsistent states. Overall impact: fewer failed actions due to resource constraints, improved user experience, and stronger CI/test reliability. Technologies/skills demonstrated: gameplay conditional logic, user UX messaging, and test harness integration.
December 2024: Focused on reliability, player control, and test stability in CleverRaven/Cataclysm-DDA. Key features delivered include safety checks and user prompts around tool charges, and a test_mode bypass to stabilize automated testing. Major bugs fixed: oxytorch ammo sufficiency pre-check prevents activation when resources are inadequate, reducing wasted actions and inconsistent states. Overall impact: fewer failed actions due to resource constraints, improved user experience, and stronger CI/test reliability. Technologies/skills demonstrated: gameplay conditional logic, user UX messaging, and test harness integration.
November 2024 monthly summary for CleverRaven/Cataclysm-DDA: Delivered two features that enhance realism and player progression. Heavy training dummy support was implemented by adjusting item interaction logic to allow using a heavier dummy; Safecracking proficiency was added, altering safe-opening success rate from 1 in 80,000 to 1 in 8,000 when the proficiency is present, implemented in iexamine.cpp. Impact: expands gameplay options, improves progression and balance, and provides a foundation for future tool-use content. Technologies/skills demonstrated: C++ development, gameplay mechanic design, probability balancing, and maintainable code changes with clear commit messages.
November 2024 monthly summary for CleverRaven/Cataclysm-DDA: Delivered two features that enhance realism and player progression. Heavy training dummy support was implemented by adjusting item interaction logic to allow using a heavier dummy; Safecracking proficiency was added, altering safe-opening success rate from 1 in 80,000 to 1 in 8,000 when the proficiency is present, implemented in iexamine.cpp. Impact: expands gameplay options, improves progression and balance, and provides a foundation for future tool-use content. Technologies/skills demonstrated: C++ development, gameplay mechanic design, probability balancing, and maintainable code changes with clear commit messages.

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