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Alzenggame

PROFILE

Alzenggame

Worked on the MegaKill-ULTRA repository to deliver a polished end-game experience and robust input handling within Unity. Developed a complete end-game sequence featuring a cutscene, asset preloading, and a seamless transition to the end screen, all managed through improved state management for smooth gameplay closure. Introduced a modular C# script leveraging Unity’s TMP_InputField to capture and validate player input, enabling interactive endings and basic input validation. Focused on UI development and animation integration, the work established a foundation for enhanced player engagement and retention, demonstrating proficiency in C# scripting, Unity Engine workflows, and modular code design for game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
548
Activity Months1

Work History

October 2024

3 Commits • 2 Features

Oct 1, 2024

In Oct 2024, the MegaKill-ULTRA development focused on delivering a polished end-game experience and robust input handling to improve player closure and interactive participation. Key work centered on transitioning players from the main gameplay loop to a conclusive ending with a cutscene, end-screen, and preloaded assets, supported by improved state management for seamless scene transitions. An additional feature introduced a dedicated input path to capture and validate player responses via Unity's TMP InputField, enabling interactive endings and basic input validation.

Activity

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Quality Metrics

Correctness73.4%
Maintainability73.4%
Architecture66.6%
Performance73.4%
AI Usage33.4%

Skills & Technologies

Programming Languages

C#

Technical Skills

AnimationC# ScriptingGame DevelopmentUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jacksonhitz/MegaKill-ULTRA

Oct 2024 Oct 2024
1 Month active

Languages Used

C#

Technical Skills

AnimationC# ScriptingGame DevelopmentUI DevelopmentUnityUnity Engine