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egitelma

PROFILE

Egitelma

Developed and stabilized a comprehensive in-game tutorial system for the MegaKill-ULTRA repository, focusing on onboarding new players through a modular, state-machine-driven progression. The system guided users step-by-step through core mechanics such as movement, combat, item interaction, and throwing, providing visual feedback and culminating in a clear completion state. Built using C#, Unity, and custom scripting, the tutorial framework was designed for scalability and future extensibility. Subsequent work addressed reliability by fixing tutorial loading and state initialization issues, as well as resolving rendering glitches, resulting in a smoother first-run experience and improved quality assurance readiness for new users.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
1
Lines of code
500
Activity Months2

Work History

June 2025

2 Commits

Jun 1, 2025

June 2025 monthly summary for jacksonhitz/MegaKill-ULTRA: Focused on stabilizing the tutorial flow and removing rendering glitches to improve onboarding reliability and UX. Delivered targeted fixes to the tutorial system, ensuring reliable loading, correct state progression, and initialization, and removed an unnecessary rendering feature that caused visual glitches.

April 2025

1 Commits • 1 Features

Apr 1, 2025

Monthly summary for 2025-04: Implemented a comprehensive in-game tutorial system in MegaKill-ULTRA, built on a state-machine progression with visual progress feedback guiding players through core mechanics (movement, combat, item interaction, throwing) to a definitive 'Done' state. This feature reduces onboarding time and accelerates early user engagement. Delivery tied to commit 5ef7d8f447f748f1b3dd8849a66f5cafdf9714df ("tutorial complete"). No major bugs fixed this month. Impact: modular onboarding framework enabling future tutorials, scalable education of players, and improved first-run experience. Technologies/skills demonstrated: state-machine design, gameplay scripting, UI feedback integration, and modular software architecture.

Activity

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Quality Metrics

Correctness76.6%
Maintainability73.4%
Architecture66.6%
Performance66.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Asset

Technical Skills

C#Game DevelopmentScriptingState MachineUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jacksonhitz/MegaKill-ULTRA

Apr 2025 Jun 2025
2 Months active

Languages Used

C#Unity Asset

Technical Skills

C#Game DevelopmentState MachineUI DevelopmentUnityScripting