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meiso3

PROFILE

Meiso3

Developed and integrated a player throwing mechanic for the MegaKill-ULTRA repository, focusing on enhancing gameplay through new animation assets and responsive input handling. Leveraging Unity and C#, the work involved creating a dedicated controller and scripting input triggers to enable smooth, real-time throwing actions within the core gameplay loop. The implementation ensured that player interactions remained fluid, with animations closely tied to input events for a seamless experience. This feature laid the foundation for future combat enhancements and longer play sessions, establishing a clear path for iterative improvements while demonstrating proficiency in animation, game development, and interactive system design.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
141
Activity Months1

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

Monthly performance summary for 2025-04 focused on delivering the Player Throwing Mechanic for the MegaKill-ULTRA project. Implemented a full-featured gameplay enhancement with new animation assets, a dedicated input/controller, and a trigger to perform throwing actions within gameplay. This work strengthens combat capabilities and engagement, with a clear delivery path for future iterations.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

AnimationC#Game DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

jacksonhitz/MegaKill-ULTRA

Apr 2025 Apr 2025
1 Month active

Languages Used

C#Unity

Technical Skills

AnimationC#Game DevelopmentUnity