
Kennedy Atkinson developed core gameplay and customization systems for the RetroRobotRumble repository, focusing on modular robot assembly, combat mechanics, and robust asset management. Over five months, Kennedy implemented data-driven customization using Unity and C#, integrating scriptable objects and prefabs to enable scalable equipment and weapon systems. The work included refactoring input handling, enhancing UI integration, and introducing audio pipelines with Wwise, while maintaining code quality through formatting, repository hygiene, and Git LFS for large assets. By separating input from behavior and improving component-based architecture, Kennedy established a maintainable foundation that streamlined iteration, improved stability, and supported future feature expansion.
Monthly summary for 2025-09 | kennedyat/RetroRobotRumble: Key features delivered: - SharkUI integration: implemented localPosition usage and update loop to ensure UI elements track the robot state reliably. Commits include bc70bb64b764910e49377d7af91494e9f0f34893. - Wwise integration and configuration: integrated Wwise, flattened attributes, and ignored unused attributes to streamline audio pipelines. Commits a3ef0730dedfcd683b4320b7c101fbf08805e8ca; 58af22e2ac647624775b636da7bc1488ce8d0667. - Git LFS migration: moved large assets to Git LFS to reduce repo size and improve clone performance. Commit 9365e3457b5e804eed177549dd631d9476536f69_chunk_1. - Code formatting and style improvements: applying dotnet format for whitespace, style, and analyzers to improve maintainability. Commits f9eb8d15220118d5ed6614a15f8e2480b2a549fb; 185c1ce28f62f7c5fbec6f7c03c9c00eb36570f8; 991bc36a7058ca465450340be09509a5ae1c187b. - Repository hygiene and tooling configuration: updates to gitattributes, gitignore, editorconfig, VSCode tweaks and packaging handling to standardize workflows. Commits e39b5acb80b066fecd173d783c12fb071bb9d07e; a9b8c34c85223fdaff142f0bf7bc36bd6b209712; e23aeaa29f0a5d703387cc738346a0f4e4d45e7e; 2cd85b4be152c8663ae613b8a2e0c478d16a227e; f633277584aa384f90a8e57b179471761dcae836; 537e194d4d7ab3b43cb5783ef6abcf62a3d9a6ca; e68c014bcd5828cc121def573c099b282f798bf5. - Player Input and Movement Overhaul: major refactor to separate input from behavior, introduce a new robot controller, enhanced movement input, looking, tilt, dashing, and speed-based arm tilt; includes multiple commits (e.g., 92993065fb7504065c37f19f3628d6f77dd631e6; 8ecf1ba08f5fd08ad13e070d99f61c276854e6ee; b67824d254ec45909ae8739558d15133451ec710; 27ba64a3822a089cb8873969f6673b2a1f1d85d5; 53eb5086d77c6209c75d50b84252ea73393505c1; e78e1d61f4f1b7e7520a7e10c00276522582aa4c; 90150ab51b622b5f5ce584f56bb551785dcdd9ab). - Arm Reparenting to Player: reparent Arms to Player again to ensure correct hierarchy and alignment with movement components. Commit fce809bfb28fa5ccd4038195f0c40708501cd6f7. - Scene and Prefab Overrides Integration: propagate scene overrides to prefab to ensure changes persist across scenes. Commit 1ee766a83b903b3d173863e39b2ef8b33c2a0d71. - Git Hygiene: Add .git-blame-ignore-revs to reduce noise in blame reports. Commit fe37350dcfe7ff994a3bca54da9a0609d391f48e. - Minor Code Cleanups: manual whitespace cleanup and alignment with suggestions. Commits c3be3f82cd7fe109779ad0991cefad55cc96b51d; 83561a3b93c5d8b0dff0f62e7d96d68833434702. Major bugs fixed: - Fixed critical unrotation issues and arm tilt misalignment during movement overhaul; ensured tilt scales with speed and arms tilt in sync with motion for coherent animation. Representative commits include 90150ab51b622b5f5ce584f56bb551785dcdd9ab and related overhaul work. Overall impact and accomplishments: - Delivered a consolidated platform for ongoing feature work (SharkUI, Wwise, LFS) with improved code quality, repository hygiene, and asset management. The input/movement overhaul significantly enhances gameplay feel and reliability, setting a solid foundation for future iterations and faster release cycles. Improved onboarding and maintenance through standardized tooling and formatting. Technologies/skills demonstrated: - Unity/C# development, Wwise audio integration, Git LFS for large assets, code quality tooling (dotnet format, analyzers), repository hygiene and tooling (gitattributes/gitignore/editorconfig/VSCode tweaks), input/movement system architecture, scene/prefab overrides workflow, and cross-disciplinary collaboration between gameplay and tools teams.
Monthly summary for 2025-09 | kennedyat/RetroRobotRumble: Key features delivered: - SharkUI integration: implemented localPosition usage and update loop to ensure UI elements track the robot state reliably. Commits include bc70bb64b764910e49377d7af91494e9f0f34893. - Wwise integration and configuration: integrated Wwise, flattened attributes, and ignored unused attributes to streamline audio pipelines. Commits a3ef0730dedfcd683b4320b7c101fbf08805e8ca; 58af22e2ac647624775b636da7bc1488ce8d0667. - Git LFS migration: moved large assets to Git LFS to reduce repo size and improve clone performance. Commit 9365e3457b5e804eed177549dd631d9476536f69_chunk_1. - Code formatting and style improvements: applying dotnet format for whitespace, style, and analyzers to improve maintainability. Commits f9eb8d15220118d5ed6614a15f8e2480b2a549fb; 185c1ce28f62f7c5fbec6f7c03c9c00eb36570f8; 991bc36a7058ca465450340be09509a5ae1c187b. - Repository hygiene and tooling configuration: updates to gitattributes, gitignore, editorconfig, VSCode tweaks and packaging handling to standardize workflows. Commits e39b5acb80b066fecd173d783c12fb071bb9d07e; a9b8c34c85223fdaff142f0bf7bc36bd6b209712; e23aeaa29f0a5d703387cc738346a0f4e4d45e7e; 2cd85b4be152c8663ae613b8a2e0c478d16a227e; f633277584aa384f90a8e57b179471761dcae836; 537e194d4d7ab3b43cb5783ef6abcf62a3d9a6ca; e68c014bcd5828cc121def573c099b282f798bf5. - Player Input and Movement Overhaul: major refactor to separate input from behavior, introduce a new robot controller, enhanced movement input, looking, tilt, dashing, and speed-based arm tilt; includes multiple commits (e.g., 92993065fb7504065c37f19f3628d6f77dd631e6; 8ecf1ba08f5fd08ad13e070d99f61c276854e6ee; b67824d254ec45909ae8739558d15133451ec710; 27ba64a3822a089cb8873969f6673b2a1f1d85d5; 53eb5086d77c6209c75d50b84252ea73393505c1; e78e1d61f4f1b7e7520a7e10c00276522582aa4c; 90150ab51b622b5f5ce584f56bb551785dcdd9ab). - Arm Reparenting to Player: reparent Arms to Player again to ensure correct hierarchy and alignment with movement components. Commit fce809bfb28fa5ccd4038195f0c40708501cd6f7. - Scene and Prefab Overrides Integration: propagate scene overrides to prefab to ensure changes persist across scenes. Commit 1ee766a83b903b3d173863e39b2ef8b33c2a0d71. - Git Hygiene: Add .git-blame-ignore-revs to reduce noise in blame reports. Commit fe37350dcfe7ff994a3bca54da9a0609d391f48e. - Minor Code Cleanups: manual whitespace cleanup and alignment with suggestions. Commits c3be3f82cd7fe109779ad0991cefad55cc96b51d; 83561a3b93c5d8b0dff0f62e7d96d68833434702. Major bugs fixed: - Fixed critical unrotation issues and arm tilt misalignment during movement overhaul; ensured tilt scales with speed and arms tilt in sync with motion for coherent animation. Representative commits include 90150ab51b622b5f5ce584f56bb551785dcdd9ab and related overhaul work. Overall impact and accomplishments: - Delivered a consolidated platform for ongoing feature work (SharkUI, Wwise, LFS) with improved code quality, repository hygiene, and asset management. The input/movement overhaul significantly enhances gameplay feel and reliability, setting a solid foundation for future iterations and faster release cycles. Improved onboarding and maintenance through standardized tooling and formatting. Technologies/skills demonstrated: - Unity/C# development, Wwise audio integration, Git LFS for large assets, code quality tooling (dotnet format, analyzers), repository hygiene and tooling (gitattributes/gitignore/editorconfig/VSCode tweaks), input/movement system architecture, scene/prefab overrides workflow, and cross-disciplinary collaboration between gameplay and tools teams.
August 2025 monthly summary for kennedyat/RetroRobotRumble focusing on delivering a data-driven combat flow, prefab-based asset pipeline, and stability improvements across systems.
August 2025 monthly summary for kennedyat/RetroRobotRumble focusing on delivering a data-driven combat flow, prefab-based asset pipeline, and stability improvements across systems.
July 2025 performance highlights for kennedyat/RetroRobotRumble: Delivered core gameplay features, integrated input handling and UI, expanded weapon systems, and improved development hygiene to enable faster iteration and scale. Key outcomes include: - Enhanced input and UI integration, enabling precise left/right normal and special actions and a UI prefab in the PrototypeFinal scene. - Expanded weapon dynamics with a Minigun overheat system for normal and empower modes, increasing tactical decision-making and combat pacing. - Asset integration for SharkLaserCannon, including cross-branch asset copying to support visuals and gameplay parity. - Workflow improvements through scene saving and adopting a 3P prototype to streamline development and testing. - Codebase cleanup and tooling enhancements, including meta handling, gitattributes, VSCode explorer compatibility, and a public refactor to simplify maintenance and future growth.
July 2025 performance highlights for kennedyat/RetroRobotRumble: Delivered core gameplay features, integrated input handling and UI, expanded weapon systems, and improved development hygiene to enable faster iteration and scale. Key outcomes include: - Enhanced input and UI integration, enabling precise left/right normal and special actions and a UI prefab in the PrototypeFinal scene. - Expanded weapon dynamics with a Minigun overheat system for normal and empower modes, increasing tactical decision-making and combat pacing. - Asset integration for SharkLaserCannon, including cross-branch asset copying to support visuals and gameplay parity. - Workflow improvements through scene saving and adopting a 3P prototype to streamline development and testing. - Codebase cleanup and tooling enhancements, including meta handling, gitattributes, VSCode explorer compatibility, and a public refactor to simplify maintenance and future growth.
June 2025 monthly summary for kennedyat/RetroRobotRumble focused on delivering a cohesive Build-A-Bot refactor, UI/UX improvements, and gameplay scaffolding while tightening the codebase and addressing maintenance hygiene. The work establishes a robust foundation for future features through interface-driven design, clearer data organization, and dependable interactions (drag-and-drop callbacks, colorized parts, and deprecation cues).
June 2025 monthly summary for kennedyat/RetroRobotRumble focused on delivering a cohesive Build-A-Bot refactor, UI/UX improvements, and gameplay scaffolding while tightening the codebase and addressing maintenance hygiene. The work establishes a robust foundation for future features through interface-driven design, clearer data organization, and dependable interactions (drag-and-drop callbacks, colorized parts, and deprecation cues).
May 2025 summary for kennedyat/RetroRobotRumble: Delivered foundational Robot Customization and Equipment Screen, enabling data-driven customization with scriptable objects for chassis and limb types, along with interfaces for managing player equipment and triggering the equipment UI. Implemented a test harness and run-info script to support development, testing, and QA. The work is backed by commit e3255a7654fc35edf93ee0dcaeae9a2b8a5ae989 with the message 'Defining Robot Stuff and Equip Screen'. No major bugs fixed this month. These changes establish a scalable foundation for player personalization, modular equipment design, and faster iteration cycles, contributing to improved user engagement and faster QA feedback.
May 2025 summary for kennedyat/RetroRobotRumble: Delivered foundational Robot Customization and Equipment Screen, enabling data-driven customization with scriptable objects for chassis and limb types, along with interfaces for managing player equipment and triggering the equipment UI. Implemented a test harness and run-info script to support development, testing, and QA. The work is backed by commit e3255a7654fc35edf93ee0dcaeae9a2b8a5ae989 with the message 'Defining Robot Stuff and Equip Screen'. No major bugs fixed this month. These changes establish a scalable foundation for player personalization, modular equipment design, and faster iteration cycles, contributing to improved user engagement and faster QA feedback.

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