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frankyyh

PROFILE

Frankyyh

Contributed to the kennedyat/RetroRobotRumble repository by designing and implementing core gameplay systems and combat features using C#, Unity, and object-oriented programming. Delivered modular enhancements such as the Ultimate action, TrainChassis system, and Arm Abilities framework, each integrated with asset management and input handling for scalable iteration. Developed configurable combat mechanics, including cooldown logic and hitbox tuning, to support responsive player feedback and balance. Maintained stability through targeted bug fixes and careful version control, enabling reliable rollbacks and audits. Established a robust project structure and asset pipeline, accelerating future development and ensuring consistent, maintainable code across evolving gameplay requirements.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
7
Lines of code
2,510,066
Activity Months5

Work History

May 2026

4 Commits • 2 Features

May 1, 2026

May 2026 monthly summary focusing on combat balance, stability, and performance improvements for kennedyat/RetroRobotRumble. Delivered a cooldown system for locomotive abilities to prevent dash/punch spamming; refined Shinkansen hitbox and attack mechanics for more responsive combat; and reverted Shinkansen hitbox changes to restore stable gameplay. These efforts improved balance, responsiveness, and player experience while enabling easier future tuning.

April 2026

3 Commits • 2 Features

Apr 1, 2026

April 2026 performance snapshot for kennedyat/RetroRobotRumble. Key outcomes include foundational project setup and asset integration for Retro Robot Rumble, along with a substantial enhancement to the Arm Abilities System. These efforts establish a modular, scalable base for future gameplay features and accelerated iteration cycles. Key deliverables and business value: - Retro Robot Rumble Project Setup and Asset Integration: Merged onisamurai branch into tempmerge to establish the base project structure and resource references, enabling consistent asset pipelines and faster onboarding for new features. - Arm Abilities System Enhancement: Reassigned arm components, updated normal and special abilities, introduced cooldown logic, and refactored component execution to support more diverse interactions and cleaner maintenance. - Stability improvements: PartInstance fixed within the arm system, improving reliability of ability execution and reducing edge-case bugs during gameplay iteration. Overall impact: Faster feature delivery with a modular abilities framework, improved stability, and increased readiness for future capabilities and content. Technologies/skills demonstrated: asset integration and pipeline setup, branch merging and integration, systems refactor and modular design, cooldown logic implementation, ability modeling, code maintenance and bug fixing.

November 2025

1 Commits • 1 Features

Nov 1, 2025

Month: 2025-11 — Focused feature delivery for kennedyat/RetroRobotRumble with a new passive hitbox combat ability for the train chassis, plus configuration-driven tuning for damage and knockback. This release enhances combat depth, provides clearer player feedback, and supports iterative balance adjustments. No major bugs fixed this month.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Key progress: Delivered the TrainChassis System enabling passive train summoning and an ultimate train form with enhanced speed and damage. This foundational feature strengthens gameplay depth and pacing, with clean integration into the existing RetroRobotRumble codebase. Commit fcb9129cc103af14841792f7015e587b921607ad ("train chassis"). Impact: Improves player engagement by offering new strategic options and faster access to powerful train modes, setting up future content and balancing work. Approach: Delivered via a focused, modular change in kennedyat/RetroRobotRumble, with traceable commits and minimal disruption to existing systems. Outlook: Ready for follow-up tuning, balancing, and expansion to additional train variants.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 (2025-09) monthly summary for kennedyat/RetroRobotRumble. Focused on delivering a core gameplay enhancement and establishing asset scaffolding to enable rapid future iterations. Key outcomes: - Implemented the Ultimate action in the player input system, enabling triggering of a new ultimate move and advancing combat depth. - Created Unity scene and prefab data to support the Ultimate feature, providing reusable assets and environments for future content. - Prepared for QA and future content by end-to-end integration of input handling with game state, ensuring consistency across play cycles. - Maintained strong traceability with explicit commits, enabling easy rollbacks and audits. Note on bugs: No major bugs reported or fixed this month; minor input mapping tweaks were validated and stabilized.

Activity

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Quality Metrics

Correctness86.0%
Maintainability84.0%
Architecture84.0%
Performance82.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityXMLYAML

Technical Skills

C#C# programmingC# scriptingGame DevelopmentInput SystemUnityUnity EngineUnity engineasset managementgame developmentobject-oriented programmingversion control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

kennedyat/RetroRobotRumble

Sep 2025 May 2026
5 Months active

Languages Used

C#UnityXMLYAML

Technical Skills

C#Game DevelopmentInput SystemUnity EngineC# scriptingUnity