
Worked on the RetroRobotRumble repository, delivering a foundational Build a Bot UI with interactive customization features and a robust asset pipeline. Developed tabbed part selection, drag-and-drop assembly, and reactive mech displays using Unity and C# scripting, enabling rapid prototyping and a consistent user experience. Enhanced the UI with input-aware prompts, real-time ability cooldown visualization, and dynamic filtering to support multiple input methods. Integrated Wwise middleware for advanced audio capabilities and established baseline audio configuration. Addressed UI visibility issues and improved asset management through 2D sprite tooling, resulting in faster iteration, improved maintainability, and clearer feedback for bot configuration workflows.
Summary for 2025-07: Delivered a major Build a Bot UI overhaul and foundational UX/audio capabilities for RetroRobotRumble, with multi-input UX refinement and in-UI ability cooldown visualization. These changes enhance bot customization, provide clearer feedback across input methods, and establish readiness indicators for abilities. Asset pipeline improvements and asset fixes ensured UI consistency across builds. Overall impact: faster iteration on UI features, richer audio experiences, and improved player engagement and clarity in bot configuration.
Summary for 2025-07: Delivered a major Build a Bot UI overhaul and foundational UX/audio capabilities for RetroRobotRumble, with multi-input UX refinement and in-UI ability cooldown visualization. These changes enhance bot customization, provide clearer feedback across input methods, and establish readiness indicators for abilities. Asset pipeline improvements and asset fixes ensured UI consistency across builds. Overall impact: faster iteration on UI features, richer audio experiences, and improved player engagement and clarity in bot configuration.
June 2025 monthly summary — kennedyat/RetroRobotRumble. Delivered core Build a Bot UI scaffolding with data models, prefab screens, and tabbed part selection; implemented reactive mech display, drag-and-drop, and UI filtering to enable user-driven bot assembly. Fixes included: UI visibility fix on Equip Screen to ensure InactiveColor and ActiveColor are fully opaque. Impact: established a stable foundation for a bot-building workflow, enabling rapid prototyping, improved user experience, and consistent UI across the build/equip flows. Technologies/skills demonstrated: Unity UI, data modeling, reactive UI, drag-and-drop, tabbed interfaces, filtering, bug diagnosis, and targeted bug fixes.
June 2025 monthly summary — kennedyat/RetroRobotRumble. Delivered core Build a Bot UI scaffolding with data models, prefab screens, and tabbed part selection; implemented reactive mech display, drag-and-drop, and UI filtering to enable user-driven bot assembly. Fixes included: UI visibility fix on Equip Screen to ensure InactiveColor and ActiveColor are fully opaque. Impact: established a stable foundation for a bot-building workflow, enabling rapid prototyping, improved user experience, and consistent UI across the build/equip flows. Technologies/skills demonstrated: Unity UI, data modeling, reactive UI, drag-and-drop, tabbed interfaces, filtering, bug diagnosis, and targeted bug fixes.

Overview of all repositories you've contributed to across your timeline