
Asteria Art expanded the environmental props and assets for the MagnaAxel/RuinFromThePast repository, focusing on the Persistent.umap game level. Using Unreal Engine asset integration, Asteria delivered new .uasset files that enhanced the visual fidelity and immersion of the environment, supporting a more polished player experience. The work strengthened the asset pipeline by ensuring version-controlled asset changes, which enables repeatable design improvements and faster iteration for level designers. Although the project scope was limited to a single feature over one month, the depth of asset integration and attention to environment detail demonstrated solid skills in game development and Unreal Engine workflows.

June 2025: Delivered expanded environmental props and assets for MagnaAxel/RuinFromThePast level Persistent.umap, adding new .uasset files to enhance visual immersion and level fidelity. This work enables richer environments, supports faster iteration for level design, and contributes to a more polished player experience.
June 2025: Delivered expanded environmental props and assets for MagnaAxel/RuinFromThePast level Persistent.umap, adding new .uasset files to enhance visual immersion and level fidelity. This work enables richer environments, supports faster iteration for level design, and contributes to a more polished player experience.
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