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HattabMohamed

PROFILE

Hattabmohamed

Mohamed Hattab developed and refined the UI asset pipeline for the MagnaAxel/RuinFromThePast repository over a two-month period, focusing on scalable asset integration and consistent user experience. He established a structured UI asset library using Unreal Engine Blueprints and asset management techniques, organizing fonts, buttons, and menus for various game states. In June, Mohamed overhauled inventory management and menu navigation, introducing new item icons, branding elements, and credits screens to enhance visual cohesion and player onboarding. His work emphasized UI/UX design, asset governance, and state management, resulting in a maintainable, visually unified interface that supports rapid iteration and future enhancements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
0
Activity Months2

Work History

June 2025

5 Commits • 2 Features

Jun 1, 2025

June 2025 – MagnaAxel/RuinFromThePast: Delivered two major UI-focused features with a strong emphasis on UX polish, visual consistency, and branding across the game. 1) Inventory and UI Asset Enhancements: revamp of inventory management UX, streamlined menu navigation, new item icons and UI assets, and RingIcon for menu buttons. 2) UI Branding and Credits overhaul: comprehensive branding pass including game over screen, updated logo/icon, splash screens, and credits assets. No critical defects reported in this period; in-sprint fixes addressed minor UI navigation and health bar alignment to ensure consistent UX across scenes. Impact: Enhanced player onboarding and navigation, more polished and cohesive visuals, and stronger brand recognition across menus, screens, and credits. This work lays the groundwork for faster iteration cycles and future UI improvements. Technologies/skills demonstrated: UI/UX design, iconography and asset creation, UI integration and state management, branding workflows, and asset pipeline coordination.

May 2025

3 Commits • 1 Features

May 1, 2025

May 2025 — MagnaAxel/RuinFromThePast: UI Asset Library Initialization and Organization completed. Established a scalable UI asset pipeline by adding and organizing fonts, buttons, menus for main/gameover/pause, plus in-game UI elements; finished cleanup and organization pass. Changes focused on the UI layer with clear asset governance and naming conventions, enabling faster iteration and consistent visuals across game states.

Activity

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Quality Metrics

Correctness92.6%
Maintainability92.6%
Architecture92.6%
Performance92.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnreal Engine AssetsUnreal Engine Blueprints

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentUI DesignUI DevelopmentUI/UX Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MagnaAxel/RuinFromThePast

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine AssetUnreal Engine AssetsUnreal Engine Blueprints

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentUI DesignUI/UX DesignUI Development

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