
Naomi contributed to the MagnaAxel/RuinFromThePast repository by building and integrating a suite of 3D assets and materials to enhance laboratory environment visuals. She established a reusable asset pipeline in Unreal Engine, focusing on material creation, texture art, and asset management. Her work included developing master materials, detailed decal and poster packs, and introducing the Capsule Geante asset set, all with comprehensive texture maps such as base color, normal, and roughness. Through structured commits and consistent asset integration, Naomi improved visual fidelity and enabled faster iteration, supporting higher quality previews and more engaging test scenes for the development team.

June 2025 performance summary for MagnaAxel/RuinFromThePast focused on delivering a cohesive upgrade to Laboratory Environment visuals and assets, with a strong emphasis on texture and material quality, asset integration, and extendable content through Capsule Geante assets.
June 2025 performance summary for MagnaAxel/RuinFromThePast focused on delivering a cohesive upgrade to Laboratory Environment visuals and assets, with a strong emphasis on texture and material quality, asset integration, and extendable content through Capsule Geante assets.
May 2025 performance summary for MagnaAxel/RuinFromThePast. Delivered enhanced visual fidelity for MAT_Laboratory decals and posters, establishing a reusable material/asset pipeline for Development and Atlas levels. Implemented master materials and a comprehensive decal/poster asset pack, including damage textures (damaged walls, infected moss), wet floors, test decals, and posters with multiple texture maps (base color, normal, AO, roughness, height, opacity, metalness/alpha). Four commits supported the work, with messages including 'Affiches 1 2 et 3' and initialization steps. No major bugs fixed this month; focus remained on asset creation and integration to accelerate next iterations. Business value: improved player immersion, QA readiness, and faster art iteration.
May 2025 performance summary for MagnaAxel/RuinFromThePast. Delivered enhanced visual fidelity for MAT_Laboratory decals and posters, establishing a reusable material/asset pipeline for Development and Atlas levels. Implemented master materials and a comprehensive decal/poster asset pack, including damage textures (damaged walls, infected moss), wet floors, test decals, and posters with multiple texture maps (base color, normal, AO, roughness, height, opacity, metalness/alpha). Four commits supported the work, with messages including 'Affiches 1 2 et 3' and initialization steps. No major bugs fixed this month; focus remained on asset creation and integration to accelerate next iterations. Business value: improved player immersion, QA readiness, and faster art iteration.
Overview of all repositories you've contributed to across your timeline