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Bartek

PROFILE

Bartek

Worked on the Thermopylae1337/draka-o-hajs repository to enhance the in-game achievement system and leaderboard visuals using Unity and C#. Developed new Badge and BadgeList classes to manage achievements across scenes, enabling more robust badge checks and scalable progress tracking. Refactored namespace usage and performed project-level cleanup to reduce technical debt and improve maintainability. Introduced a dedicated camera component for the leaderboard scene, supporting advanced rendering and post-processing for richer UI experiences. Focused on optimizing the badge-related UI footprint and interaction flow, resulting in improved performance and clarity for users engaging with achievements and leaderboard features within the game.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
1
Lines of code
237
Activity Months1

Work History

November 2024

4 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — Delivered core enhancements to the in-game achievement system and leaderboard visuals, stabilizing badge checks and simplifying code structure. Focus areas included new Badge and BadgeList classes, namespace cleanup, and an in-game Leaderboard camera component to support rendering/post-processing and UI improvements. The work lays groundwork for scalable achievements and richer leaderboard experiences, with a measurable impact on user engagement and clarity of progress.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture75.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Asset

Technical Skills

Asset ManagementCode RefactoringGame DevelopmentObject-Oriented ProgrammingUnityUnity Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Thermopylae1337/draka-o-hajs

Nov 2024 Nov 2024
1 Month active

Languages Used

C#Unity Asset

Technical Skills

Asset ManagementCode RefactoringGame DevelopmentObject-Oriented ProgrammingUnityUnity Development