
Worked on the Thermopylae1337/draka-o-hajs repository to enhance the in-game achievement system and leaderboard visuals using Unity and C#. Developed new Badge and BadgeList classes to manage achievements across scenes, enabling more robust badge checks and scalable progress tracking. Refactored namespace usage and performed project-level cleanup to reduce technical debt and improve maintainability. Introduced a dedicated camera component for the leaderboard scene, supporting advanced rendering and post-processing for richer UI experiences. Focused on optimizing the badge-related UI footprint and interaction flow, resulting in improved performance and clarity for users engaging with achievements and leaderboard features within the game.
Month: 2024-11 — Delivered core enhancements to the in-game achievement system and leaderboard visuals, stabilizing badge checks and simplifying code structure. Focus areas included new Badge and BadgeList classes, namespace cleanup, and an in-game Leaderboard camera component to support rendering/post-processing and UI improvements. The work lays groundwork for scalable achievements and richer leaderboard experiences, with a measurable impact on user engagement and clarity of progress.
Month: 2024-11 — Delivered core enhancements to the in-game achievement system and leaderboard visuals, stabilizing badge checks and simplifying code structure. Focus areas included new Badge and BadgeList classes, namespace cleanup, and an in-game Leaderboard camera component to support rendering/post-processing and UI improvements. The work lays groundwork for scalable achievements and richer leaderboard experiences, with a measurable impact on user engagement and clarity of progress.

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