
Worked on the Thermopylae1337/draka-o-hajs repository to strengthen the core data model and improve development environment stability. Built a comprehensive Team data model in C# for Unity, incorporating properties such as team name, money, clues used, inactive bidding rounds, and power-ups, with robust getter and setter validation to ensure data integrity. Implemented serialization and deserialization using JSON to enable reliable state persistence, and introduced a centralized Constants class for consistent data handling. Upgraded the Unity editor version and project tooling to align with new requirements, enhancing build consistency and supporting future feature development within the game’s codebase.
November 2024 monthly summary for Thermopylae1337/draka-o-hajs. Focused on strengthening the core data model, data persistence, and dev-environment stability to improve reliability and unlock future feature work. The work consolidated data management around teams, stabilized state persistence, and aligned tooling.
November 2024 monthly summary for Thermopylae1337/draka-o-hajs. Focused on strengthening the core data model, data persistence, and dev-environment stability to improve reliability and unlock future feature work. The work consolidated data management around teams, stabilized state persistence, and aligned tooling.

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