
Worked on the UMKC-GDT/Dress-To-Aggress repository, delivering core gameplay features and UI improvements using Godot Engine, GDScript, and animation techniques. Developed a comprehensive Character Statistics UI with health, speed, damage, and pose bars, centralizing stats management and integrating it with the Dress-Up system for real-time updates. Implemented a robust dialogue system spanning multiple scenes, supporting character-specific lines, animations, and text-file imports. Enhanced clothing drag-and-drop interactions to ensure accurate stat updates and prevent stacking issues. Addressed UI bugs in the Dress-Up Tutorial, refining font rendering, positioning, and button linking for consistent user experience across scenes and gameplay states.
October 2025 monthly summary for UMKC-GDT/Dress-To-Aggress focused on delivering core UI enhancements, robust dialogue systems, and stable dress-up interactions to drive gameplay clarity and player engagement. Implemented a full Character Statistics UI overhaul with health, speed, damage, and pose bars, centralized stats management, and Dress-Up integration with wearable items, including improved update logic and visuals. Rolled out a comprehensive Dialogue system across scenes, featuring a Dialogue Resource, scene integration, dialogue lines file, character-specific lines, animations, transitions, mouth textures, and text-file import support. Hardened clothing drag-and-drop interactions to ensure proper item dragging, accurate stat updates post-equip/unequip, and prevention of unintended stacking. Fixed Dress-Up Tutorial UI issues to ensure fonts, positioning, and button linking display correctly and interact reliably across scenes.
October 2025 monthly summary for UMKC-GDT/Dress-To-Aggress focused on delivering core UI enhancements, robust dialogue systems, and stable dress-up interactions to drive gameplay clarity and player engagement. Implemented a full Character Statistics UI overhaul with health, speed, damage, and pose bars, centralized stats management, and Dress-Up integration with wearable items, including improved update logic and visuals. Rolled out a comprehensive Dialogue system across scenes, featuring a Dialogue Resource, scene integration, dialogue lines file, character-specific lines, animations, transitions, mouth textures, and text-file import support. Hardened clothing drag-and-drop interactions to ensure proper item dragging, accurate stat updates post-equip/unequip, and prevention of unintended stacking. Fixed Dress-Up Tutorial UI issues to ensure fonts, positioning, and button linking display correctly and interact reliably across scenes.

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