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Trevor Norton

PROFILE

Trevor Norton

Contributed to the UMKC-GDT/Dress-To-Aggress repository by building a scalable wearable system and refining core gameplay flows over two months. Developed foundational project scaffolding, implemented a Wearable Resource Core, and integrated object selection for interactive character customization using Godot Engine and GDScript. Enhanced game state management with a Game Manager, win/lose logic, and scene timers, while improving UI clarity and main menu usability. Focused on asset management by reorganizing files, ensuring rights compliance, and cleaning up unused assets. Addressed version control hygiene by excluding user-generated data, and resolved compatibility and end-of-game bugs to improve project maintainability and stability.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

31Total
Bugs
6
Commits
31
Features
18
Lines of code
7,832
Activity Months2

Work History

April 2025

5 Commits • 2 Features

Apr 1, 2025

April 2025 focused on asset hygiene, scene polish, and repository cleanliness for Dress-To-Aggress. Key work delivered improvements to asset organization and rights compliance, visual and data consistency for the Dress Up scene, hardening end-of-game behavior, and preventing leakage of user-generated data through version control hygiene.

March 2025

26 Commits • 16 Features

Mar 1, 2025

March 2025 performance summary for UMKC-GDT/Dress-To-Aggress: Delivered foundational project scaffolding and a sequence of wearable-focused features enabling a scalable wearable ecosystem. Key features include the Wearable Resource Core with a scene leveraging the resource, Wearable System (T1) finalized, and Object Selector integration for Wearable interactions. Dress Up flow enhancements (rename Dressup scene, timer, and extended clothing resource variables). Game Manager added with Win/Lose states and Fight Scene timer to drive robust game flow. Wearable metadata and tagging added for description support and project tagging to improve cataloging and searchability. Scene cleanup and UI improvements including text tweaks and main menu changes to enhance usability. Also fixed compatibility issues after branch merges and removed problematic assets to stabilize builds. Overall impact: improved build stability, maintainability, and readiness for broader feature rollout, enabling faster iterations and clearer content governance.

Activity

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Quality Metrics

Correctness85.8%
Maintainability85.8%
Architecture82.0%
Performance78.8%
AI Usage21.4%

Skills & Technologies

Programming Languages

GDScriptTextglsl

Technical Skills

Asset ManagementBug FixingCharacter CustomizationCode CleanupCode RefactoringConfiguration ManagementFile OrganizationGame DevelopmentGodot EngineProject ConfigurationProject ManagementProject SetupResource LoadingResource ManagementScene Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UMKC-GDT/Dress-To-Aggress

Mar 2025 Apr 2025
2 Months active

Languages Used

GDScriptTextglsl

Technical Skills

Asset ManagementCharacter CustomizationCode CleanupCode RefactoringConfiguration ManagementGame Development