
Developed the foundational main menu for the Dress-To-Aggress project, establishing a streamlined entry point that allows players to start the game, access settings, or exit. Leveraged Godot Engine’s scene system and UI components to create a reusable framework, integrating custom fonts and background assets for a polished user interface. Navigation logic was implemented in GDScript, ensuring reliable button connections and smooth transitions between menu options. The work, contributed to the UMKC-GDT/Dress-To-Aggress repository, focused on reducing onboarding friction and supporting rapid iteration on future game modes. Emphasis was placed on clean asset integration and maintainable UI development practices.
March 2025 monthly summary for Dress To Aggress development. Delivered a foundational main menu experience that enables quick access to game start, settings, and exit, establishing a solid entry point for players and a reusable UI framework for future features. This work reduces onboarding friction and accelerates iteration on core game modes by leveraging Godot's scene system and UI components with clean asset integration.
March 2025 monthly summary for Dress To Aggress development. Delivered a foundational main menu experience that enables quick access to game start, settings, and exit, establishing a solid entry point for players and a reusable UI framework for future features. This work reduces onboarding friction and accelerates iteration on core game modes by leveraging Godot's scene system and UI components with clean asset integration.

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