
Worked on foundational vehicle asset integration for the wiktorczernik/gmtk-2025 repository, focusing on 3D modeling, asset management, and audio integration using Unity and C#. Delivered new car model assets with associated materials and object files, updated the FMOD cache to ensure accurate audio behavior, and prepared the groundwork for future car-related features. Enhanced asset hygiene by removing obsolete models and optimizing new assets for improved visual fidelity and streamlined build size. Collaborated across art and audio pipelines to enable smoother texture and sound integration, supporting faster iteration and maintainability. All work emphasized robust asset workflows and cross-discipline coordination.
Delivered core 3D asset updates and asset hygiene for wiktorczernik/gmtk-2025, establishing a solid foundation for visual fidelity and audio integration. Key work concentrated on releasing a refreshed GameJamCarModel asset, cleaning up obsolete assets, and preparing the V5 car model with FMOD audio integration.
Delivered core 3D asset updates and asset hygiene for wiktorczernik/gmtk-2025, establishing a solid foundation for visual fidelity and audio integration. Key work concentrated on releasing a refreshed GameJamCarModel asset, cleaning up obsolete assets, and preparing the V5 car model with FMOD audio integration.
In July 2025, delivered foundational vehicle asset support for car integration in wiktorczernik/gmtk-2025. Implemented a new Car Model Asset with materials and object files and updated the FMOD cache to reflect the new asset, enabling accurate audio integration and paving the way for future car features. The work aligns with product goals and accelerates gameplay development.
In July 2025, delivered foundational vehicle asset support for car integration in wiktorczernik/gmtk-2025. Implemented a new Car Model Asset with materials and object files and updated the FMOD cache to reflect the new asset, enabling accurate audio integration and paving the way for future car features. The work aligns with product goals and accelerates gameplay development.

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