
Developed the core infrastructure for a racing game in the wiktorczernik/gmtk-2025 repository, focusing on lap tracking and game state management to enable a functional gameplay loop with real-time UI feedback. Leveraged C#, Unity, and scripting to implement modular managers such as GameManager and LapManager, along with event-driven logic for handling game events like lap completion and timer expiration. Integrated a UI prefab to display lap information, ensuring synchronization between game logic and user interface. Established a maintainable, extensible architecture that supports future feature growth, emphasizing reliability and clear separation of concerns throughout the codebase. No bugs were reported.
July 2025 monthly summary for wiktorczernik/gmtk-2025: Delivered core Racing Game infrastructure with lap tracking and game state management, enabling a playable loop and clear UI feedback. Established reusable managers and event-driven flow to support future features, reliability, and maintainable growth.
July 2025 monthly summary for wiktorczernik/gmtk-2025: Delivered core Racing Game infrastructure with lap tracking and game state management, enabling a playable loop and clear UI feedback. Established reusable managers and event-driven flow to support future features, reliability, and maintainable growth.

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