
Developed foundational track prototyping and asset management features for the wiktorczernik/gmtk-2025 repository, focusing on accelerating iteration and improving asset hygiene in Unity-based game development. Delivered a blocking mesh track building framework, introducing new mesh assets, a dedicated scene for track modeling, and refined asset import settings to support colliders and UVs. Standardized road path blocking assets by consolidating multiple types and removing deprecated prefabs, streamlining the asset pipeline for easier maintenance. Leveraged skills in 3D modeling, asset integration, and C# scripting to enhance testability and configurability, resulting in more reproducible workflows and a cleaner, more maintainable project structure.
July 2025 performance summary for wiktorczernik/gmtk-2025 focused on accelerating track prototyping and asset hygiene to enable faster iteration, better testability, and streamlined pipelines. Delivered foundational blocking capabilities and standardized blocking assets to support configurable track modeling, with concrete commits that document incremental progress.
July 2025 performance summary for wiktorczernik/gmtk-2025 focused on accelerating track prototyping and asset hygiene to enable faster iteration, better testability, and streamlined pipelines. Delivered foundational blocking capabilities and standardized blocking assets to support configurable track modeling, with concrete commits that document incremental progress.

Overview of all repositories you've contributed to across your timeline