
Over a two-month period, contributed to the Project_SkyPower repository by building core gameplay systems, a data-driven inventory and equipment pipeline, and a comprehensive dialogue and audio framework. Leveraged C# and Unity to implement scalable architecture, including centralized managers for input, audio, and scene transitions, as well as ScriptableObject-based asset workflows. Developed a CSV importer to automate item asset creation and integrated UI components for inventory and dialogue. Refactored code for maintainability and performance, introduced object pooling for audio and gameplay elements, and ensured stability through iterative debugging and UI polish. The work emphasized modularity, data management, and efficient Unity development practices.
July 2025 monthly summary for ttangu5510/Project_SkyPower. Delivered a data-driven item pipeline, a foundational inventory/equipment system, a complete dialogue system, and a centralized audio system overhaul. Implemented CSV-to-ScriptableObject item import to auto-generate assets with parsing and error handling. Built core InventoryManagerSO and ItemManagerSO, enabling item usage and UI integration for weapons, armor, and accessories, alongside UI tweaks (InvenPop, WeaponSlot) and related refactors. Developed a full dialogue framework with DialogueManager, data structures for lines, CSV importer, and scene-aware flow control. Overhauled audio management with a centralized AudioManager, BGM/SFX support, SFX pooling, fading, and cross-scene asset organization, plus UI sounds integration. Addressed stability with UI fixes (InvenPop) and iterative code cleanup (Equipment, Inven).
July 2025 monthly summary for ttangu5510/Project_SkyPower. Delivered a data-driven item pipeline, a foundational inventory/equipment system, a complete dialogue system, and a centralized audio system overhaul. Implemented CSV-to-ScriptableObject item import to auto-generate assets with parsing and error handling. Built core InventoryManagerSO and ItemManagerSO, enabling item usage and UI integration for weapons, armor, and accessories, alongside UI tweaks (InvenPop, WeaponSlot) and related refactors. Developed a full dialogue framework with DialogueManager, data structures for lines, CSV importer, and scene-aware flow control. Overhauled audio management with a centralized AudioManager, BGM/SFX support, SFX pooling, fading, and cross-scene asset organization, plus UI sounds integration. Addressed stability with UI fixes (InvenPop) and iterative code cleanup (Equipment, Inven).
June 2025 Monthly Summary for ttangu5510/Project_SkyPower focusing on delivering a solid prototype foundation, establishing scalable architecture, and driving performance.
June 2025 Monthly Summary for ttangu5510/Project_SkyPower focusing on delivering a solid prototype foundation, establishing scalable architecture, and driving performance.

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