
Contributed to Project_SkyPower by developing robust gameplay systems and enhancing core infrastructure over a two-month period. Focused on data persistence, CSV-driven content pipelines, and comprehensive testing, the work included implementing indexed and multi-file save systems, automating CSV-to-ScriptableObject and prefab generation, and expanding character abilities such as parrying, ultimates, and inventory upgrades. Leveraged C#, Unity, and ScriptableObjects to streamline asset workflows and improve maintainability. Refactored file organization and standardized storage paths to support future scalability. Broadened test coverage across UI, save, and combat mechanics, resulting in more reliable player progression and a maintainable, collaborative codebase.
July 2025 monthly summary for ttangu5510/Project_SkyPower. Delivered a focused set of features, data persistence improvements, and testing infrastructure enhancements across the codebase, resulting in reliable player progression, richer combat mechanics, and a more maintainable project. Key outcomes include robust GameData persistence (save/load) and in-game application with comprehensive tests; expanded character capability (inventory fragility, upgrades, parrying) and Ult-related systems (Ult Prefabs, UltShield interactions); new attack/ability implementations (Ultmate Bullet, UltLaser with tests, and related fixes); asset/prefab pipeline improvements (Character Prefab creation with Sprites, UltFire integration, asset download flow); and broader testing coverage plus housekeeping (test scaffolding, stage setup, meta-file maintenance). This combination reduced regressions, accelerated feature delivery, and strengthened cross-team collaboration through clearer ownership of core systems.
July 2025 monthly summary for ttangu5510/Project_SkyPower. Delivered a focused set of features, data persistence improvements, and testing infrastructure enhancements across the codebase, resulting in reliable player progression, richer combat mechanics, and a more maintainable project. Key outcomes include robust GameData persistence (save/load) and in-game application with comprehensive tests; expanded character capability (inventory fragility, upgrades, parrying) and Ult-related systems (Ult Prefabs, UltShield interactions); new attack/ability implementations (Ultmate Bullet, UltLaser with tests, and related fixes); asset/prefab pipeline improvements (Character Prefab creation with Sprites, UltFire integration, asset download flow); and broader testing coverage plus housekeeping (test scaffolding, stage setup, meta-file maintenance). This combination reduced regressions, accelerated feature delivery, and strengthened cross-team collaboration through clearer ownership of core systems.
June 2025 performance summary for ttangu5510/Project_SkyPower. Focused on robust data persistence and CSV-driven content workflows, expanded testing and QA, and targeted gameplay enhancements. Key deliverables include a data persistence overhaul enabling indexed saves, multi-file saves, and per-slot folders; a CSV-to-ScriptableObject pipeline with CSV read and prefab support; expanded test coverage across UI, save, and character data flows; and gameplay features such as Ult Shield, Laser, MapAttack, plus parrying invincibility and erase mechanics. Several maintenance refactors and file-path standardizations were completed to improve maintainability and future scalability.
June 2025 performance summary for ttangu5510/Project_SkyPower. Focused on robust data persistence and CSV-driven content workflows, expanded testing and QA, and targeted gameplay enhancements. Key deliverables include a data persistence overhaul enabling indexed saves, multi-file saves, and per-slot folders; a CSV-to-ScriptableObject pipeline with CSV read and prefab support; expanded test coverage across UI, save, and character data flows; and gameplay features such as Ult Shield, Laser, MapAttack, plus parrying invincibility and erase mechanics. Several maintenance refactors and file-path standardizations were completed to improve maintainability and future scalability.

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