
Contributed to Project_SkyPower by building and refining core scene management, transition systems, and gameplay features over two months. Focused on scalable Unity/C# architecture, the work included refactoring GameSceneManager and StageManager, implementing smooth scene transitions with fade effects, and integrating background music and map scrolling for enhanced user experience. Established robust testing environments and improved data persistence to ensure reliable player progress and maintainable code. Addressed runtime stability by fixing transition bugs and balancing gameplay elements. Leveraged skills in Unity, C#, and prefab management to deliver features and tests within the repository, supporting future development and streamlined QA processes.
In July 2025, the SkyPower project progressed significantly in UX polish, reliability, and test coverage, with a focus on preserving player progress, smooth scene transitions, and configurable scene behavior. The work spanned feature delivery, stability fixes, and foundational testing, aligned to deliver tangible business value: smoother gameplay, reduced user frustration during transitions, and more maintainable code paths for future iterations.
In July 2025, the SkyPower project progressed significantly in UX polish, reliability, and test coverage, with a focus on preserving player progress, smooth scene transitions, and configurable scene behavior. The work spanned feature delivery, stability fixes, and foundational testing, aligned to deliver tangible business value: smoother gameplay, reduced user frustration during transitions, and more maintainable code paths for future iterations.
June 2025 contributed a substantial set of features and stability improvements for Project SkyPower. Key features delivered include a Scene Transition Prototype with background stage movement and transition/testing work, and a major refactor of the core scene management stack (GameSceneManager and StageManager) with integrated StageTransition, improved loading configurability, and cleanup of utilities. Additional work established a robust testing environment with dedicated scene/UI prefab scaffolding, enabling faster QA and reproducibility. Major bugs fixed include corrected fade-out/fade-in during stage map changes and removal of unnecessary tag-setting warnings, improving runtime polish and stability. Ongoing work includes cloud integration prototype, dynamic data management/unlock feature prototype, and UI data toggle tests. Overall impact: improved user experience during scene changes, reduced maintenance burden, and a scalable architecture ready for further feature delivery. Technologies/skills demonstrated: Unity/C# architecture refactoring, test scaffolding, namespace hygiene, loading optimization, prefab-based lighting, and basic cloud integration prototyping.
June 2025 contributed a substantial set of features and stability improvements for Project SkyPower. Key features delivered include a Scene Transition Prototype with background stage movement and transition/testing work, and a major refactor of the core scene management stack (GameSceneManager and StageManager) with integrated StageTransition, improved loading configurability, and cleanup of utilities. Additional work established a robust testing environment with dedicated scene/UI prefab scaffolding, enabling faster QA and reproducibility. Major bugs fixed include corrected fade-out/fade-in during stage map changes and removal of unnecessary tag-setting warnings, improving runtime polish and stability. Ongoing work includes cloud integration prototype, dynamic data management/unlock feature prototype, and UI data toggle tests. Overall impact: improved user experience during scene changes, reduced maintenance burden, and a scalable architecture ready for further feature delivery. Technologies/skills demonstrated: Unity/C# architecture refactoring, test scaffolding, namespace hygiene, loading optimization, prefab-based lighting, and basic cloud integration prototyping.

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