
Over a three-month period, contributed to the proudnhello/CMPM171Project repository by building core gameplay systems and refining level design workflows in Unity using C#. Developed a Combat Test Environment with UI-driven spawning controls, enabling rapid iteration and QA for combat scenarios. Implemented a barrel interaction loop, allowing players to pick up, hold, and throw objects with improved input handling and trajectory logic. Integrated a minimap system with custom assets and scene wiring to enhance navigation. Addressed level fidelity by correcting tilemap issues, adding pit hazard assets, and extending minimap support across prefabs, demonstrating a focus on maintainability and iterative development.
June 2025 performance summary for proudnhello/CMPM171Project. Delivered critical visuals, hazards, and navigation enhancements that improve level fidelity and player experience. Fixed desert tilemap bug; added new pit hazard asset; introduced minimap support across existing prefabs. These changes enhanced level correctness, design flexibility, and gameplay usability, enabling richer level design and faster iteration.
June 2025 performance summary for proudnhello/CMPM171Project. Delivered critical visuals, hazards, and navigation enhancements that improve level fidelity and player experience. Fixed desert tilemap bug; added new pit hazard asset; introduced minimap support across existing prefabs. These changes enhanced level correctness, design flexibility, and gameplay usability, enabling richer level design and faster iteration.
May 2025 performance summary for proudnhello/CMPM171Project: Delivered two core features enabling a playable barrel interaction loop and reliable navigation support, accelerating QA readiness and level-design feedback. End-to-end implementation of item interaction (pickup, hold, throw) with improved trajectory and input handling, plus minimap integration with rendering, assets, and scene wiring to provide a clear player overview.
May 2025 performance summary for proudnhello/CMPM171Project: Delivered two core features enabling a playable barrel interaction loop and reliable navigation support, accelerating QA readiness and level-design feedback. End-to-end implementation of item interaction (pickup, hold, throw) with improved trajectory and input handling, plus minimap integration with rendering, assets, and scene wiring to provide a clear player overview.
April 2025: Delivered a Combat Test Environment including a playable scene and a Combat Test Room with UI-based spawning of enemies, destroyables, and forageables. Refactored the spawning system to simplify object creation, improving reliability and testability. This groundwork enables rapid iteration for combat scenarios and QA across the CMPM171Project repository.
April 2025: Delivered a Combat Test Environment including a playable scene and a Combat Test Room with UI-based spawning of enemies, destroyables, and forageables. Refactored the spawning system to simplify object creation, improving reliability and testability. This groundwork enables rapid iteration for combat scenarios and QA across the CMPM171Project repository.

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