
Contributed to the proudnhello/CMPM171Project repository by delivering a cohesive overhaul of the UI, including unified health displays and dynamic spoon counter integration, while stabilizing the projectile system through direct instantiation and removal of pooling. Developed an enemy status effects framework with integrated UI feedback, enhancing gameplay clarity and interaction. Scene management was improved by updating test scaffolding and refining object placement for validation. Upgraded serialization to ensure compatibility across iterations. The work demonstrated proficiency in Unity, C#, and object-oriented programming, focusing on maintainable asset management, prefab creation, and robust scripting to support stable, iterative game development within a short timeframe.
January 2025 performance summary for proudnhello/CMPM171Project. Delivered cohesive UI and health UI improvements, reinforced by a stabilized projectile system and integrated enemy status effects, alongside scene scaffolding and serialization versioning to support stable iteration.
January 2025 performance summary for proudnhello/CMPM171Project. Delivered cohesive UI and health UI improvements, reinforced by a stabilized projectile system and integrated enemy status effects, alongside scene scaffolding and serialization versioning to support stable iteration.

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