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Alejandro Perez

PROFILE

Alejandro Perez

Alejandro Perez developed autotiling support for high walls in the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository, focusing on enhancing environment rendering and visual complexity. He introduced a new TileSet and a dedicated TileMap layer, integrating these into the world scene to establish a scalable tile-based foundation for future features. Using Godot Engine and GDScript, Alejandro’s work streamlined the level design process and improved artist and designer workflows by enabling efficient placement of high-wall tiles. Over the course of the month, he delivered a single, well-scoped feature that addressed environment complexity without introducing critical bugs, demonstrating depth in tilemap design.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
455
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers: Delivered autotiling support for high walls by introducing a new TileSet and a dedicated TileMap layer, integrated into the world scene to enhance environment rendering and visual complexity. No critical bugs were reported this month. This work establishes a scalable tile-based foundation for future features and accelerates level design productivity.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

Game DevelopmentGodot EngineTilemap Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers

Feb 2025 Feb 2025
1 Month active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineTilemap Design

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