EXCEEDS logo
Exceeds
Alejandro Perez

PROFILE

Alejandro Perez

During February 2025, work focused on enhancing the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository by implementing autotiling support for high walls within the game environment. This involved creating a new TileSet and introducing a dedicated TileMap layer, both integrated into the world scene to improve visual fidelity and environment complexity. Using GDScript and leveraging Godot Engine’s tilemap design capabilities, the solution established a scalable, tile-based foundation for future development. No critical bugs were reported during this period, and the completed feature streamlines level design workflows while enabling more efficient collaboration between artists and designers for subsequent content expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
455
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers: Delivered autotiling support for high walls by introducing a new TileSet and a dedicated TileMap layer, integrated into the world scene to enhance environment rendering and visual complexity. No critical bugs were reported this month. This work establishes a scalable tile-based foundation for future features and accelerates level design productivity.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

Game DevelopmentGodot EngineTilemap Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers

Feb 2025 Feb 2025
1 Month active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineTilemap Design