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Marcos Arraiza

PROFILE

Marcos Arraiza

Developed the main menu scene and startup flow for the DungeonCrawlers project, focusing on user onboarding and initial navigation. Using Godot Engine and GDScript, the work introduced a visual main menu with Start, Leaderboard (as a placeholder), and Quit options, ensuring the application launches directly into this interface. UI assets were integrated and button interactions were wired to streamline the tester experience and provide a consistent entry point. All changes were committed to the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository, establishing a foundation for future features such as leaderboard integration and expanded menu-driven user experiences.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
459
Activity Months1

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

Game DevelopmentGodot EngineUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers

Mar 2025 Mar 2025
1 Month active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineUI Development