
Developed the main menu scene and startup flow for the DungeonCrawlers project, focusing on user onboarding and initial navigation. Using Godot Engine and GDScript, the work introduced a visual main menu with Start, Leaderboard (as a placeholder), and Quit options, ensuring the application launches directly into this interface. UI assets were integrated and button interactions were wired to streamline the tester experience and provide a consistent entry point. All changes were committed to the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository, establishing a foundation for future features such as leaderboard integration and expanded menu-driven user experiences.
March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.
March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.

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