
Marcos Arraiza developed the main menu scene and startup flow for the DungeonCrawlers project, focusing on user onboarding and initial navigation. Working in the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository, he used GDScript and the Godot Engine to implement a visual menu with Start, Leaderboard (as a placeholder), and Quit options. The startup logic was updated so the application launches directly into this menu, streamlining the first-run experience. By integrating UI assets and wiring button interactions, Marcos established a foundation for future features such as leaderboard integration, demonstrating depth in game development and UI engineering within Godot.

March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.
March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.
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