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Marcos Arraiza

PROFILE

Marcos Arraiza

Marcos Arraiza developed the main menu scene and startup flow for the DungeonCrawlers project, focusing on user onboarding and initial navigation. Working in the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository, he used GDScript and the Godot Engine to implement a visual menu with Start, Leaderboard (as a placeholder), and Quit options. The startup logic was updated so the application launches directly into this menu, streamlining the first-run experience. By integrating UI assets and wiring button interactions, Marcos established a foundation for future features such as leaderboard integration, demonstrating depth in game development and UI engineering within Godot.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
459
Activity Months1

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

Game DevelopmentGodot EngineUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers

Mar 2025 Mar 2025
1 Month active

Languages Used

GDScript

Technical Skills

Game DevelopmentGodot EngineUI Development

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