
Marcos Arraiza developed the Main Menu Scene and startup flow for the DungeonCrawlers project in the uprm-inso4115-2024-2025-s2/semester-project-DungeonCrawlers repository. Using Godot Engine and GDScript, he created a visual main menu with Start, Leaderboard, and Quit options, integrating UI assets and wiring button interactions to streamline user onboarding. The startup logic was updated so the application launches directly into the new menu, providing a consistent first-run experience and laying the groundwork for future features like a functional leaderboard. His work focused on UI development and game flow, establishing a solid foundation for subsequent project enhancements.
March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.
March 2025: Delivered the Main Menu Scene and Startup Flow for the DungeonCrawlers project, establishing a polished onboarding path and a launcher sequence. The change includes a visual main menu with Start, Leaderboard (placeholder), and Quit, plus startup logic to present the menu on app launch. This lays the groundwork for future features such as a functional leaderboard and expanded UX.

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