
Developed a UI Transformations Test Scene for the Facepunch/sbox-scenestaging repository, focusing on validating complex UI behaviors such as rotation, scaling, skewing, nested transforms, and hover effects. Leveraging Blazor and SCSS, the work established a reusable scene that enables automated regression testing and supports quality assurance in verifying intricate transformation logic within the UI pipeline. The implementation emphasized modularity and clarity, providing a foundation for future test automation. By concentrating on CSS transformations and UI development within a game development context, the contribution addressed the need for reliable, repeatable validation of visual behaviors without introducing new bugs or regressions.
March 2025: Delivered a UI Transformations Test Scene for Facepunch/sbox-scenestaging to validate rotation, scaling, skewing, nested transforms, and hover effects. This work lays groundwork for automated UI regression testing and helps QA verify complex transform behaviors across the UI pipeline.
March 2025: Delivered a UI Transformations Test Scene for Facepunch/sbox-scenestaging to validate rotation, scaling, skewing, nested transforms, and hover effects. This work lays groundwork for automated UI regression testing and helps QA verify complex transform behaviors across the UI pipeline.

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