
Worked on the Facepunch/sbox-scenestaging repository to deliver a robust weapon interaction and control system for a sandbox game environment. Over two months, developed features such as bone-based weapon viewmodel alignment, enhanced aiming visuals, and proximity-based grab mechanics, all integrated using C# and Unity engine concepts. Implemented configurable weapon behaviors including two-handed and joystick support, infinite ammo options, and improved UI for weapon switching and feedback. Focused on maintainability by refactoring interfaces and streamlining code, while also enhancing testability through scene and reload logic updates. Emphasized realism, player feedback, and flexible configuration to support rapid iteration and future extensibility.
Month: 2025-07 — Consolidated weapon system enhancements and UX improvements for Facepunch/sbox-scenestaging. Focused on visual fidelity, player feedback, control flexibility, and testing readiness. Delivered bone-based viewmodel alignment, enhanced aiming visuals, richer interaction feedback, versatile weapon controls, and an optional infinite-ammo mode. The work enables sharper gameplay, faster iteration, and broader configuration potential for future releases.
Month: 2025-07 — Consolidated weapon system enhancements and UX improvements for Facepunch/sbox-scenestaging. Focused on visual fidelity, player feedback, control flexibility, and testing readiness. Delivered bone-based viewmodel alignment, enhanced aiming visuals, richer interaction feedback, versatile weapon controls, and an optional infinite-ammo mode. The work enables sharper gameplay, faster iteration, and broader configuration potential for future releases.
June 2025 performance summary for Facepunch/sbox-scenestaging focused on delivering a polished weapon interaction experience, strengthening core weapon systems, and simplifying maintenance. The month yielded feature-rich improvements, stability fixes, and clear business value through realism, reliability, and faster iteration.
June 2025 performance summary for Facepunch/sbox-scenestaging focused on delivering a polished weapon interaction experience, strengthening core weapon systems, and simplifying maintenance. The month yielded feature-rich improvements, stability fixes, and clear business value through realism, reliability, and faster iteration.

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