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Tony Ferguson

PROFILE

Tony Ferguson

Worked on the Facepunch/sbox-scenestaging repository to deliver a robust weapon interaction and control system for a sandbox game environment. Over two months, developed features such as bone-based weapon viewmodel alignment, enhanced aiming visuals, and proximity-based grab mechanics, all integrated using C# and Unity engine concepts. Implemented configurable weapon behaviors including two-handed and joystick support, infinite ammo options, and improved UI for weapon switching and feedback. Focused on maintainability by refactoring interfaces and streamlining code, while also enhancing testability through scene and reload logic updates. Emphasized realism, player feedback, and flexible configuration to support rapid iteration and future extensibility.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

25Total
Bugs
0
Commits
25
Features
8
Lines of code
8,299
Activity Months2

Work History

July 2025

11 Commits • 5 Features

Jul 1, 2025

Month: 2025-07 — Consolidated weapon system enhancements and UX improvements for Facepunch/sbox-scenestaging. Focused on visual fidelity, player feedback, control flexibility, and testing readiness. Delivered bone-based viewmodel alignment, enhanced aiming visuals, richer interaction feedback, versatile weapon controls, and an optional infinite-ammo mode. The work enables sharper gameplay, faster iteration, and broader configuration potential for future releases.

June 2025

14 Commits • 3 Features

Jun 1, 2025

June 2025 performance summary for Facepunch/sbox-scenestaging focused on delivering a polished weapon interaction experience, strengthening core weapon systems, and simplifying maintenance. The month yielded feature-rich improvements, stability fixes, and clear business value through realism, reliability, and faster iteration.

Activity

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Quality Metrics

Correctness88.4%
Maintainability84.0%
Architecture84.0%
Performance82.0%
AI Usage20.8%

Skills & Technologies

Programming Languages

C#JSONRazorSCSSXML

Technical Skills

3D Animation3D Modeling3D Modeling IntegrationAnimationAnimation ControlAsset ManagementBlazorC#C# ScriptingCamera ControlCharacter RiggingComponent-Based ArchitectureConfiguration ManagementGame DevelopmentInput Handling

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Facepunch/sbox-scenestaging

Jun 2025 Jul 2025
2 Months active

Languages Used

C#JSONRazorSCSSXML

Technical Skills

3D ModelingAnimationAnimation ControlAsset ManagementBlazorC#