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Lorenz Junglas

PROFILE

Lorenz Junglas

Loren Junglas developed advanced spline, navigation, and physics systems for the Facepunch/sbox-scenestaging repository, focusing on reusable tooling and robust engine integration. Over six months, Loren engineered features such as a spline editing and deformation system, navigation mesh testbeds, and a rope physics component, all designed for modularity and maintainability. Using C#, HLSL, and C++, Loren refactored core math utilities, consolidated APIs, and extracted libraries for downstream distribution. The work emphasized clean code, editor tooling, and performance optimization, enabling reliable spline-driven content, improved pathfinding, and realistic physics. Loren’s contributions addressed technical debt and streamlined future engine and library updates.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

58Total
Bugs
5
Commits
58
Features
22
Lines of code
50,364
Activity Months6

Work History

October 2025

5 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for Facepunch/sbox-scenestaging focusing on delivering core navigation and rope physics features, stabilizing test scaffolding, and enabling broader scene/prefab refinements. Emphasis on business value: improved pathfinding reliability for agents, more realistic rope behavior in test scenarios, and faster validation cycles for future physics work.

April 2025

3 Commits • 2 Features

Apr 1, 2025

Concise monthly summary for 2025-04 focused on engineering consolidation and distribution readiness for Facepunch/sbox-scenestaging. Primary activities were consolidating engine-level math utilities, extracting and preparing the spline tooling as a reusable library, and updating project structure for packaging. No distinct bug fixes were documented this month; efforts were directed at feature evolution, modularization, and packaging readiness to improve reuse and enable downstream distribution.

February 2025

10 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for Facepunch/sbox-scenestaging highlighting key features, bugs fixed, impact, and technology skills demonstrated, with a focus on business value.

January 2025

23 Commits • 13 Features

Jan 1, 2025

January 2025 monthly summary for Facepunch/sbox-scenestaging focused on delivering core spline system enhancements, improving editing UX, and hardening rendering and API surfaces. The team delivered a set of features that improve precision, performance, and developer experience, while addressing reliability issues observed in complex spline operations.

December 2024

16 Commits • 2 Features

Dec 1, 2024

December 2024 — Facepunch/sbox-scenestaging: Delivered a cohesive set of spline-based tooling and physics enhancements that expand creator freedom while improving stability and accuracy. Key outcomes include a fully functional Spline System (core, rendering via SceneObjects, editing, and deformation) with robust bounds handling and frustum-culling, plus spline-based collision and physics improvements (PoC collider, hull-based collisions, and configurable shapes) for deformed objects. Clean code maintenance and QA work were performed to increase stability and compliance (test alignment, removing non-whitelisted stackalloc, and typo fixes). These efforts deliver tangible business value by enabling complex, performance-conscious content creation and more reliable physics for spline-driven assets.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Delivered a navigation obstacle scene with a navigation mesh test in Facepunch/sbox-scenestaging. The feature includes interactive prefabs for moving walls, spheres, sliding doors, wanderers, and a target system to demonstrate and validate navmesh workflows. No major bugs fixed were reported this month. Impact: provides a reusable navmesh testbed enabling end-to-end validation of AI/pathfinding, reducing risk for navigation features and accelerating iteration. Technologies/skills demonstrated: scene composition with prefabs, navigation mesh testing, test harness design, and commit-level traceability (commit 2c2a560ea663ff50e304bd8c7500770803c44670).

Activity

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Quality Metrics

Correctness88.2%
Maintainability86.4%
Architecture84.8%
Performance78.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#C++HLSLJSON

Technical Skills

3D Graphics3D Math3D Modeling3D RenderingAlgorithm OptimizationBug FixingC#CPU OptimizationCode OrganizationCode ReadabilityCode RefactoringCollider GenerationCollision DetectionComponent DevelopmentComponent-Based Architecture

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Facepunch/sbox-scenestaging

Nov 2024 Oct 2025
6 Months active

Languages Used

C#JSONC++HLSL

Technical Skills

Component DevelopmentGame DevelopmentNavigation SystemsPrefab CreationScene Design3D Graphics