
Over six months, contributed to Facepunch/sbox-scenestaging by engineering advanced 3D systems including spline tooling, navigation meshes, and rope physics. Developed reusable spline libraries, enhanced navigation workflows with interactive prefabs, and integrated realistic rope simulation using Verlet integration. Focused on modular, component-based architecture in C# and HLSL, emphasizing code readability, performance optimization, and maintainability. Refactored core math utilities for engine alignment, improved editor tooling, and streamlined scene management to accelerate iteration and reduce technical debt. Addressed complex collision detection, serialization, and prefab instantiation challenges, enabling reliable, scalable content creation and robust physics-driven features across evolving game development scenarios.
October 2025 monthly summary for Facepunch/sbox-scenestaging focusing on delivering core navigation and rope physics features, stabilizing test scaffolding, and enabling broader scene/prefab refinements. Emphasis on business value: improved pathfinding reliability for agents, more realistic rope behavior in test scenarios, and faster validation cycles for future physics work.
October 2025 monthly summary for Facepunch/sbox-scenestaging focusing on delivering core navigation and rope physics features, stabilizing test scaffolding, and enabling broader scene/prefab refinements. Emphasis on business value: improved pathfinding reliability for agents, more realistic rope behavior in test scenarios, and faster validation cycles for future physics work.
Concise monthly summary for 2025-04 focused on engineering consolidation and distribution readiness for Facepunch/sbox-scenestaging. Primary activities were consolidating engine-level math utilities, extracting and preparing the spline tooling as a reusable library, and updating project structure for packaging. No distinct bug fixes were documented this month; efforts were directed at feature evolution, modularization, and packaging readiness to improve reuse and enable downstream distribution.
Concise monthly summary for 2025-04 focused on engineering consolidation and distribution readiness for Facepunch/sbox-scenestaging. Primary activities were consolidating engine-level math utilities, extracting and preparing the spline tooling as a reusable library, and updating project structure for packaging. No distinct bug fixes were documented this month; efforts were directed at feature evolution, modularization, and packaging readiness to improve reuse and enable downstream distribution.
February 2025 monthly summary for Facepunch/sbox-scenestaging highlighting key features, bugs fixed, impact, and technology skills demonstrated, with a focus on business value.
February 2025 monthly summary for Facepunch/sbox-scenestaging highlighting key features, bugs fixed, impact, and technology skills demonstrated, with a focus on business value.
January 2025 monthly summary for Facepunch/sbox-scenestaging focused on delivering core spline system enhancements, improving editing UX, and hardening rendering and API surfaces. The team delivered a set of features that improve precision, performance, and developer experience, while addressing reliability issues observed in complex spline operations.
January 2025 monthly summary for Facepunch/sbox-scenestaging focused on delivering core spline system enhancements, improving editing UX, and hardening rendering and API surfaces. The team delivered a set of features that improve precision, performance, and developer experience, while addressing reliability issues observed in complex spline operations.
December 2024 — Facepunch/sbox-scenestaging: Delivered a cohesive set of spline-based tooling and physics enhancements that expand creator freedom while improving stability and accuracy. Key outcomes include a fully functional Spline System (core, rendering via SceneObjects, editing, and deformation) with robust bounds handling and frustum-culling, plus spline-based collision and physics improvements (PoC collider, hull-based collisions, and configurable shapes) for deformed objects. Clean code maintenance and QA work were performed to increase stability and compliance (test alignment, removing non-whitelisted stackalloc, and typo fixes). These efforts deliver tangible business value by enabling complex, performance-conscious content creation and more reliable physics for spline-driven assets.
December 2024 — Facepunch/sbox-scenestaging: Delivered a cohesive set of spline-based tooling and physics enhancements that expand creator freedom while improving stability and accuracy. Key outcomes include a fully functional Spline System (core, rendering via SceneObjects, editing, and deformation) with robust bounds handling and frustum-culling, plus spline-based collision and physics improvements (PoC collider, hull-based collisions, and configurable shapes) for deformed objects. Clean code maintenance and QA work were performed to increase stability and compliance (test alignment, removing non-whitelisted stackalloc, and typo fixes). These efforts deliver tangible business value by enabling complex, performance-conscious content creation and more reliable physics for spline-driven assets.
Delivered a navigation obstacle scene with a navigation mesh test in Facepunch/sbox-scenestaging. The feature includes interactive prefabs for moving walls, spheres, sliding doors, wanderers, and a target system to demonstrate and validate navmesh workflows. No major bugs fixed were reported this month. Impact: provides a reusable navmesh testbed enabling end-to-end validation of AI/pathfinding, reducing risk for navigation features and accelerating iteration. Technologies/skills demonstrated: scene composition with prefabs, navigation mesh testing, test harness design, and commit-level traceability (commit 2c2a560ea663ff50e304bd8c7500770803c44670).
Delivered a navigation obstacle scene with a navigation mesh test in Facepunch/sbox-scenestaging. The feature includes interactive prefabs for moving walls, spheres, sliding doors, wanderers, and a target system to demonstrate and validate navmesh workflows. No major bugs fixed were reported this month. Impact: provides a reusable navmesh testbed enabling end-to-end validation of AI/pathfinding, reducing risk for navigation features and accelerating iteration. Technologies/skills demonstrated: scene composition with prefabs, navigation mesh testing, test harness design, and commit-level traceability (commit 2c2a560ea663ff50e304bd8c7500770803c44670).

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