
Loren Junglas developed advanced spline, navigation, and physics systems for the Facepunch/sbox-scenestaging repository, focusing on reusable tooling and robust engine integration. Over six months, Loren engineered features such as a spline editing and deformation system, navigation mesh testbeds, and a rope physics component, all designed for modularity and maintainability. Using C#, HLSL, and C++, Loren refactored core math utilities, consolidated APIs, and extracted libraries for downstream distribution. The work emphasized clean code, editor tooling, and performance optimization, enabling reliable spline-driven content, improved pathfinding, and realistic physics. Loren’s contributions addressed technical debt and streamlined future engine and library updates.
October 2025 monthly summary for Facepunch/sbox-scenestaging focusing on delivering core navigation and rope physics features, stabilizing test scaffolding, and enabling broader scene/prefab refinements. Emphasis on business value: improved pathfinding reliability for agents, more realistic rope behavior in test scenarios, and faster validation cycles for future physics work.
October 2025 monthly summary for Facepunch/sbox-scenestaging focusing on delivering core navigation and rope physics features, stabilizing test scaffolding, and enabling broader scene/prefab refinements. Emphasis on business value: improved pathfinding reliability for agents, more realistic rope behavior in test scenarios, and faster validation cycles for future physics work.
Concise monthly summary for 2025-04 focused on engineering consolidation and distribution readiness for Facepunch/sbox-scenestaging. Primary activities were consolidating engine-level math utilities, extracting and preparing the spline tooling as a reusable library, and updating project structure for packaging. No distinct bug fixes were documented this month; efforts were directed at feature evolution, modularization, and packaging readiness to improve reuse and enable downstream distribution.
Concise monthly summary for 2025-04 focused on engineering consolidation and distribution readiness for Facepunch/sbox-scenestaging. Primary activities were consolidating engine-level math utilities, extracting and preparing the spline tooling as a reusable library, and updating project structure for packaging. No distinct bug fixes were documented this month; efforts were directed at feature evolution, modularization, and packaging readiness to improve reuse and enable downstream distribution.
February 2025 monthly summary for Facepunch/sbox-scenestaging highlighting key features, bugs fixed, impact, and technology skills demonstrated, with a focus on business value.
February 2025 monthly summary for Facepunch/sbox-scenestaging highlighting key features, bugs fixed, impact, and technology skills demonstrated, with a focus on business value.
January 2025 monthly summary for Facepunch/sbox-scenestaging focused on delivering core spline system enhancements, improving editing UX, and hardening rendering and API surfaces. The team delivered a set of features that improve precision, performance, and developer experience, while addressing reliability issues observed in complex spline operations.
January 2025 monthly summary for Facepunch/sbox-scenestaging focused on delivering core spline system enhancements, improving editing UX, and hardening rendering and API surfaces. The team delivered a set of features that improve precision, performance, and developer experience, while addressing reliability issues observed in complex spline operations.
December 2024 — Facepunch/sbox-scenestaging: Delivered a cohesive set of spline-based tooling and physics enhancements that expand creator freedom while improving stability and accuracy. Key outcomes include a fully functional Spline System (core, rendering via SceneObjects, editing, and deformation) with robust bounds handling and frustum-culling, plus spline-based collision and physics improvements (PoC collider, hull-based collisions, and configurable shapes) for deformed objects. Clean code maintenance and QA work were performed to increase stability and compliance (test alignment, removing non-whitelisted stackalloc, and typo fixes). These efforts deliver tangible business value by enabling complex, performance-conscious content creation and more reliable physics for spline-driven assets.
December 2024 — Facepunch/sbox-scenestaging: Delivered a cohesive set of spline-based tooling and physics enhancements that expand creator freedom while improving stability and accuracy. Key outcomes include a fully functional Spline System (core, rendering via SceneObjects, editing, and deformation) with robust bounds handling and frustum-culling, plus spline-based collision and physics improvements (PoC collider, hull-based collisions, and configurable shapes) for deformed objects. Clean code maintenance and QA work were performed to increase stability and compliance (test alignment, removing non-whitelisted stackalloc, and typo fixes). These efforts deliver tangible business value by enabling complex, performance-conscious content creation and more reliable physics for spline-driven assets.
Delivered a navigation obstacle scene with a navigation mesh test in Facepunch/sbox-scenestaging. The feature includes interactive prefabs for moving walls, spheres, sliding doors, wanderers, and a target system to demonstrate and validate navmesh workflows. No major bugs fixed were reported this month. Impact: provides a reusable navmesh testbed enabling end-to-end validation of AI/pathfinding, reducing risk for navigation features and accelerating iteration. Technologies/skills demonstrated: scene composition with prefabs, navigation mesh testing, test harness design, and commit-level traceability (commit 2c2a560ea663ff50e304bd8c7500770803c44670).
Delivered a navigation obstacle scene with a navigation mesh test in Facepunch/sbox-scenestaging. The feature includes interactive prefabs for moving walls, spheres, sliding doors, wanderers, and a target system to demonstrate and validate navmesh workflows. No major bugs fixed were reported this month. Impact: provides a reusable navmesh testbed enabling end-to-end validation of AI/pathfinding, reducing risk for navigation features and accelerating iteration. Technologies/skills demonstrated: scene composition with prefabs, navigation mesh testing, test harness design, and commit-level traceability (commit 2c2a560ea663ff50e304bd8c7500770803c44670).

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