
Contributed to the ArchieStill/CGD-Game repository by delivering four features and resolving a key bug over two months, focusing on level design, asset management, and user interface improvements. Enhanced visual stability and workflow efficiency through asset organization and lighting fixes, while refactoring the third-person character controller for greater maintainability. Applied Blueprint and UnrealScript to optimize assets, streamline blueprint scripting, and improve main menu performance and visuals. Code cleanup and documentation-friendly refactors were prioritized to support future development and onboarding. The work emphasized maintainable Unreal Engine practices, resulting in faster iteration cycles and improved readability across both gameplay and UI systems.
2025-10 monthly summary for ArchieStill/CGD-Game focusing on key features delivered, maintainability improvements, and impact. Highlights include a visual refresh of the Main Menu and asset optimization, plus blueprint asset cleanup that improves readability and future development velocity.
2025-10 monthly summary for ArchieStill/CGD-Game focusing on key features delivered, maintainability improvements, and impact. Highlights include a visual refresh of the Main Menu and asset optimization, plus blueprint asset cleanup that improves readability and future development velocity.
August 2025 Monthly Review for ArchieStill/CGD-Game: Focused on stabilizing visuals, refining level workflows, and improving character system maintainability to accelerate future development and reduce toil. Delivered critical improvements across level design, asset management, lighting fidelity, and a major refactor of the third-person controller, all with an eye toward repeatable quality and faster iteration cycles.
August 2025 Monthly Review for ArchieStill/CGD-Game: Focused on stabilizing visuals, refining level workflows, and improving character system maintainability to accelerate future development and reduce toil. Delivered critical improvements across level design, asset management, lighting fidelity, and a major refactor of the third-person controller, all with an eye toward repeatable quality and faster iteration cycles.

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