
Contributed to the CGD-Game repository by building and integrating gameplay features, visual assets, and engineering tools over four months. Delivered core combat and progression systems, expanded interactive traps, and implemented a death and checkpoint system using Unreal Engine Blueprints and asset management workflows. Enhanced level design with new environmental assets, puzzle mechanics, and improved asset organization for maintainability. Addressed runtime errors and animation bugs through targeted debugging and configuration updates. Collaborated across teams to integrate art assets and gameplay elements, leveraging skills in 3D modeling integration, texturing, and world partitioning to accelerate prototype validation and improve player experience.
April 2025 (2025-04) monthly summary for ArchieStill/CGD-Game focused on delivering core content, expanding gameplay, and improving observability. Key features delivered include: SimplePuzzlesRemade Content Expansion with new assets, level decorations, trap elements, and visuals, plus an easter egg; Level 2 and Relic Room Visuals with new 3D models, foliage, environmental details, and related level improvements to broaden exploration; and UI/Gameplay Logging and Diagnostics to instrument UI transitions and puzzle fades for debugging and performance analysis. Major bugs fixed include resolving issues in the first puzzle/trap sections (as indicated by the bug-related notes in the SimplePuzzlesRemade commits). Overall impact includes a richer player experience, expanded exploration spaces, and better tooling for faster iteration. Technologies and skills demonstrated encompass 3D asset integration, level design, asset pipelines, debugging instrumentation, and cross-team collaboration (artists and designers) to deliver cohesive updates.
April 2025 (2025-04) monthly summary for ArchieStill/CGD-Game focused on delivering core content, expanding gameplay, and improving observability. Key features delivered include: SimplePuzzlesRemade Content Expansion with new assets, level decorations, trap elements, and visuals, plus an easter egg; Level 2 and Relic Room Visuals with new 3D models, foliage, environmental details, and related level improvements to broaden exploration; and UI/Gameplay Logging and Diagnostics to instrument UI transitions and puzzle fades for debugging and performance analysis. Major bugs fixed include resolving issues in the first puzzle/trap sections (as indicated by the bug-related notes in the SimplePuzzlesRemade commits). Overall impact includes a richer player experience, expanded exploration spaces, and better tooling for faster iteration. Technologies and skills demonstrated encompass 3D asset integration, level design, asset pipelines, debugging instrumentation, and cross-team collaboration (artists and designers) to deliver cohesive updates.
March 2025 monthly summary for ArchieStill/CGD-Game: Focused on delivering new CliffModel visual assets and integrating them into gameplay, with level setup refinements and an optimization for level streaming. Implemented a runtime spatial hash for the SimplePuzzlesRemade level to improve spatial organization and streaming performance. Asset pipeline and blueprint integrations were completed to enable rapid iteration and parity with existing game systems. No major bugs fixed this month; the work emphasizes delivering business value through higher visual fidelity, smoother loading, and maintainable asset workflows.
March 2025 monthly summary for ArchieStill/CGD-Game: Focused on delivering new CliffModel visual assets and integrating them into gameplay, with level setup refinements and an optimization for level streaming. Implemented a runtime spatial hash for the SimplePuzzlesRemade level to improve spatial organization and streaming performance. Asset pipeline and blueprint integrations were completed to enable rapid iteration and parity with existing game systems. No major bugs fixed this month; the work emphasizes delivering business value through higher visual fidelity, smoother loading, and maintainable asset workflows.
Month 2024-11 recap for ArchieStill/CGD-Game: Delivered gameplay depth through Dart Trap System expansion, polished startup UX with Main Menu assets, and streamlined development/testing workflow through Unreal Engine config updates and test harness logging. These changes drive user engagement, faster iteration, and improved QA readiness.
Month 2024-11 recap for ArchieStill/CGD-Game: Delivered gameplay depth through Dart Trap System expansion, polished startup UX with Main Menu assets, and streamlined development/testing workflow through Unreal Engine config updates and test harness logging. These changes drive user engagement, faster iteration, and improved QA readiness.

Overview of all repositories you've contributed to across your timeline