
Worked on the tecMTST/qtftp2 repository to enhance core gameplay by implementing a grabbable object system and refrigerator-based ingredient pickup. Developed interactive object mechanics using Godot Engine, leveraging GDScript and VisualScript to integrate object interaction and scene management with the player controller. Addressed bugs related to object attachment and hand appearance, ensuring ingredients are correctly assigned and visually represented during gameplay. Standardized event naming for refrigerator interactions to improve maintainability and event handling. The work focused on strengthening the play loop, increasing player immersion, and establishing a solid technical foundation for future features within the game’s evolving architecture.
June 2025 performance summary for tecMTST/qtftp2: Delivered core interaction enhancements, focusing on grab-and-release mechanics and refrigerator-based gameplay, with targeted bug fixes to improve stability and maintainability. The work strengthens core play loop, increases player immersion, and sets the foundation for future features.
June 2025 performance summary for tecMTST/qtftp2: Delivered core interaction enhancements, focusing on grab-and-release mechanics and refrigerator-based gameplay, with targeted bug fixes to improve stability and maintainability. The work strengthens core play loop, increases player immersion, and sets the foundation for future features.

Overview of all repositories you've contributed to across your timeline