EXCEEDS logo
Exceeds
Bruno Amá Stephan

PROFILE

Bruno Amá Stephan

Over a three-month period, contributed to tecMTST/qtftp2 by developing a reusable Comic Book Style Cutscene System, enhancing narrative delivery through texture-rect-based panels and scripted progression. Expanded cutscenes and dialogue integration across multiple gameplay phases, improving onboarding and player engagement. Applied GDScript and GLSL to implement particle effects, shader-driven visual feedback, and refined scene management. Addressed asset management by correcting SVG references and ensuring naming consistency, reducing runtime misconfigurations. Improved code maintainability through linting and refactoring. The work demonstrated a focus on cohesive storytelling, robust asset pipelines, and iterative gameplay balancing, resulting in a more reliable and engaging user experience.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

21Total
Bugs
4
Commits
21
Features
6
Lines of code
6,089
Activity Months3

Work History

October 2025

7 Commits • 1 Features

Oct 1, 2025

October 2025: Consolidated a strong set of narrative and quality improvements for tecMTST/qtftp2. Delivered expanded cutscenes and narrative enhancements across multiple phases, improved asset management, and reinforced code quality to support maintainability and faster iteration.

September 2025

13 Commits • 4 Features

Sep 1, 2025

September 2025 performance for tecMTST/qtftp2 focused on strengthening user experience, onboarding, and gameplay throughput while stabilizing visuals and assets. Key features delivered include Enhanced Visual Feedback and Effects with particle systems and shader-based burn/complete visuals; Tutorial End Sequence and Scene Flow improvements for smoother onboarding; Cutscenes and Dialogues Across Phases 1-3 including a new Cartilha element; and Gameplay Flow Improvements to reduce wait times and improve balance. Major fixes included NPC Asset Fixes to restore correct visuals and a minor Carne moida bug fix to ensure reliability. This work demonstrates proficiency in shader programming, asset pipelines, scene orchestration, and gameplay balancing, delivering tangible business value through improved onboarding, engagement, and reliability.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 performance summary: Delivered a substantial feature in tecMTST/qtftp2—the Comic Book Style Cutscene System. The feature defines a scene structure with texture-rect-based comic panels, animation definitions for panel transitions, and a controller-script to manage progression through panels. This provides a reusable framework for cinematic content, enabling faster authoring of story-driven cutscenes and improved user engagement. No major bugs reported in this period for the repository handled.

Activity

Loading activity data...

Quality Metrics

Correctness80.4%
Maintainability82.0%
Architecture78.0%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

DTLGDScriptGLSLSVGVisualScript

Technical Skills

2D AnimationAnimationAsset ManagementCharacter AnimationCutscene ImplementationDialogue SystemDialogue System IntegrationGame DevelopmentGodot EngineNarrative DesignNavigationParticle EffectsScene ManagementScriptingShader Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

tecMTST/qtftp2

Jul 2025 Oct 2025
3 Months active

Languages Used

GDScriptGLSLDTLSVGVisualScript

Technical Skills

AnimationGame DevelopmentScene ManagementUI DevelopmentAsset ManagementCharacter Animation