
Developed and delivered a new interactive gameplay mechanic for the Casa scene in the tecMTST/qtftp2 repository, introducing the Filha character who navigates waypoints and dynamically spawns Bagunça objects at target locations. This feature was implemented using GDScript within the Godot Engine, leveraging skills in 2D game development, character AI, and navigation systems. The work focused on expanding the scene’s engagement potential and establishing a technical foundation for future interactive content. All changes were consolidated in a single feature commit, demonstrating an end-to-end approach from planning through integration, with attention to maintainability and workflow alignment within the project.
May 2025: Delivered a new interactive gameplay mechanic by introducing the Filha character who navigates waypoints and spawns Bagunça objects in the Casa scene. This work extends the Casa scene's engagement potential and lays groundwork for future content. All changes are contained in tecMTST/qtftp2; commit ad3468031e4ca21d539c84f5748733058570e929: 'Adicionando filha e mecanica de bagunça'.
May 2025: Delivered a new interactive gameplay mechanic by introducing the Filha character who navigates waypoints and spawns Bagunça objects in the Casa scene. This work extends the Casa scene's engagement potential and lays groundwork for future content. All changes are contained in tecMTST/qtftp2; commit ad3468031e4ca21d539c84f5748733058570e929: 'Adicionando filha e mecanica de bagunça'.

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