
Worked on the Humber-Game-Production/GAME259_2025_Winter_B repository to enhance the audio pipeline and asset management for Level 1 and Level 3, focusing on improving immersion and maintainability. Expanded the soundscape by integrating new ambient sounds, effects, and music, while updating references and configuring cross-level sound mixes using Unreal Engine Asset and INI files. Addressed asset pointer alignment by updating object IDs in L_LevelThree_AGS.umap, resolving load and playback issues. Demonstrated disciplined configuration management and version control through incremental commits, ensuring artifact traceability and reducing future regressions. Applied skills in audio engineering, asset integration, and game development throughout the process.
April 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B: Strengthened the audio pipeline and asset integrity across Level 1 and Level 3 to boost immersion, reliability, and maintainability. Delivered tangible business value through richer soundscapes, a more consistent level experience, and a streamlined asset workflow.
April 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B: Strengthened the audio pipeline and asset integrity across Level 1 and Level 3 to boost immersion, reliability, and maintainability. Delivered tangible business value through richer soundscapes, a more consistent level experience, and a streamlined asset workflow.

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