
Over a two-month period, contributed to the Humber-Game-Production/GAME259_2025_Winter_B repository by building and stabilizing core gameplay features for Level 1, including an interactive train puzzle and the integration of a Simon Says mode. Leveraged Unreal Engine, Blueprint Scripting, and asset management to consolidate asset creation, blueprint setup, and level integration, enabling robust puzzle mechanics and smoother iteration cycles. Addressed asset visibility bugs and replaced non-functional blueprints with stable counterparts, improving asset quality and readiness for playtesting. Established test scaffolding and placeholders to support ongoing development, resulting in a more efficient workflow and higher-quality early gameplay experiences.
2025-04: Stabilized and rolled out Level 1 Puzzle Blueprint assets for Humber-Game-Production/GAME259_2025_Winter_B. Replaced non-functional assets with working counterparts, migrated blueprints to a stable baseline, and added new Level 1 Blueprint assets to support train interactions and game mode. Implemented lever visuals and related assets to complete Level 1 gameplay scaffolding, enabling faster iteration and higher quality for early playtests.
2025-04: Stabilized and rolled out Level 1 Puzzle Blueprint assets for Humber-Game-Production/GAME259_2025_Winter_B. Replaced non-functional assets with working counterparts, migrated blueprints to a stable baseline, and added new Level 1 Blueprint assets to support train interactions and game mode. Implemented lever visuals and related assets to complete Level 1 gameplay scaffolding, enabling faster iteration and higher quality for early playtests.
March 2025: Delivered core Level 1 train puzzle integration and initiated Simon Says mode assets; fixed visibility issue in Level 1; established test scaffolding to support ongoing development. Result: ready base for Level 1 puzzle gameplay and future mode expansions, with improved asset/blueprint workflows and faster iteration cycles.
March 2025: Delivered core Level 1 train puzzle integration and initiated Simon Says mode assets; fixed visibility issue in Level 1; established test scaffolding to support ongoing development. Result: ready base for Level 1 puzzle gameplay and future mode expansions, with improved asset/blueprint workflows and faster iteration cycles.

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