
Worked on the Humber-Game-Production/GAME259_2025_Winter_B repository, delivering a focused Content Asset Refresh for the BTeamProjectTilde module. Updated and standardized visual assets, including textures, materials, meshes, and map data, while aligning asset metadata and versioning to prevent asset drift and improve build reliability. Leveraged skills in Unity, C#, and version control with Git to ensure consistent asset integration across the project. The refresh streamlined the QA process and accelerated iteration cycles for future development. No major bugs were reported during this period, reflecting careful implementation and thorough testing of the new and updated assets within the project.
March 2025: Delivered a targeted Content Asset Refresh for BTeamProjectTilde in GAME259_2025_Winter_B, updating visual assets (textures, materials, meshes), inputs, and a map, and aligning asset metadata and versioning across the project. This work eliminates asset drift, improves build reliability, and accelerates QA and iteration cycles. Commits linked to the work include a8e1a141b87747889059d04bcaae3e5f2c330edb and 1d45d958e66ee828b66ac8de3c514d541ba87f48. No major bugs were reported for this repository in March.
March 2025: Delivered a targeted Content Asset Refresh for BTeamProjectTilde in GAME259_2025_Winter_B, updating visual assets (textures, materials, meshes), inputs, and a map, and aligning asset metadata and versioning across the project. This work eliminates asset drift, improves build reliability, and accelerates QA and iteration cycles. Commits linked to the work include a8e1a141b87747889059d04bcaae3e5f2c330edb and 1d45d958e66ee828b66ac8de3c514d541ba87f48. No major bugs were reported for this repository in March.

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