
Worked on the Audit13 repository to expand and refine 3D game environments over a three-month period, focusing on asset integration, level design, and material creation using Unreal Engine and UnrealScript. Delivered new props, modular office layouts, and visual polish, including grid-based asset workflows and enhancements to environmental realism such as concrete and cinderblock materials. Addressed visual bugs and improved asset management pipelines, enabling faster iteration and more reliable QA validation. Collaborated closely with art and level design teams to ensure assets were easily maintainable and visually consistent, resulting in a more immersive and scalable gameplay experience for future development.
October 2025 monthly summary for jolanpiep/Audit13: Delivered the Audit13 Environmental Asset Expansion and Visual Polish for the AUDIT_13 environment. Consolidated addition of new props, assets, gates, and visual tweaks including closets props, crates, cubicles/reception assets, ladder, vent visuals, access point propping, lifts, and new material assets. Completed light propping passes around the elevator lift and around the access points; updated vent kit scale and fixed vent metrics. Added concrete base materials and cinderblock material layers to support varied surface finishes. This work enhances realism, QA readiness, and stakeholder demos, and streamlines asset integration for faster iteration.
October 2025 monthly summary for jolanpiep/Audit13: Delivered the Audit13 Environmental Asset Expansion and Visual Polish for the AUDIT_13 environment. Consolidated addition of new props, assets, gates, and visual tweaks including closets props, crates, cubicles/reception assets, ladder, vent visuals, access point propping, lifts, and new material assets. Completed light propping passes around the elevator lift and around the access points; updated vent kit scale and fixed vent metrics. Added concrete base materials and cinderblock material layers to support varied surface finishes. This work enhances realism, QA readiness, and stakeholder demos, and streamlines asset integration for faster iteration.
September 2025: Delivered visual asset enhancements in Audit13, focusing on rail bumper props and an access-point propping pass to elevate level visuals and ambiance. The work improves cinematic polish and player immersion while remaining non-disruptive to core gameplay systems. Changes are well-scoped, with clean commits and clear asset ownership, enabling faster iteration and QA validation for future sprints in jolanpiep/Audit13.
September 2025: Delivered visual asset enhancements in Audit13, focusing on rail bumper props and an access-point propping pass to elevate level visuals and ambiance. The work improves cinematic polish and player immersion while remaining non-disruptive to core gameplay systems. Changes are well-scoped, with clean commits and clear asset ownership, enabling faster iteration and QA validation for future sprints in jolanpiep/Audit13.
August 2025: Delivered key office-level polish, grid-based asset integration, and critical visual bug fixes for Audit13. The work improved level polish, consistency, and modularity, enabling faster iteration and more reliable gameplay experiences. Highlights include refinements to lobby/office geometry, new corner assets, and a hallway floating-mesh fix.
August 2025: Delivered key office-level polish, grid-based asset integration, and critical visual bug fixes for Audit13. The work improved level polish, consistency, and modularity, enabling faster iteration and more reliable gameplay experiences. Highlights include refinements to lobby/office geometry, new corner assets, and a hallway floating-mesh fix.

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