
Worked on the Audit13 repository to address data integrity issues related to material level references in a game development context. Focused on stabilizing asset mappings by fixing a critical bug that involved updating Git LFS object IDs and sizes to ensure accurate sublevel references within material level data. This targeted bug fix reduced the risk of downstream errors caused by outdated asset mappings and improved the reliability of level design workflows. Utilized UnrealScript for data modeling and leveraged Git and Git LFS for version control, demonstrating a methodical approach to maintaining data consistency and supporting robust game development infrastructure.
August 2025: Focused on data integrity improvements in the Audit13 repository (jolanpiep/Audit13). Delivered a critical bug fix: Material Level Reference Data Integrity Fix, ensuring correct Git LFS object references for material level data by updating object IDs and sizes to reflect accurate sublevel references. Added Level Reference SubLevels to material level (commit 2eb911e6bb90072459a30aec8215d4e2da4d3973). This work stabilizes data mappings, reduces downstream risk, and demonstrates strong data modeling and Git/LFS proficiency.
August 2025: Focused on data integrity improvements in the Audit13 repository (jolanpiep/Audit13). Delivered a critical bug fix: Material Level Reference Data Integrity Fix, ensuring correct Git LFS object references for material level data by updating object IDs and sizes to reflect accurate sublevel references. Added Level Reference SubLevels to material level (commit 2eb911e6bb90072459a30aec8215d4e2da4d3973). This work stabilizes data mappings, reduces downstream risk, and demonstrates strong data modeling and Git/LFS proficiency.

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