
Worked on the jolanpiep/Audit13 repository to enhance visual fidelity and maintainability in a game environment by introducing a GarageConcrete material with diffuse, ORM, and normal textures, along with a material instance for realistic garage rendering. Leveraged Unreal Engine asset workflows and PBR material authoring to create detailed concrete surfaces. Improved asset organization by moving 56 props from the structure to setdressing categories, streamlining level design and visual presentation. Implemented level locking to safeguard critical gameplay and setdressing areas, reducing risk during QA and future development. Focused on asset creation, asset management, and material authoring without addressing bug fixes this period.
During 2025-10 for jolanpiep/Audit13, the team delivered key visuals and stability improvements. Key features delivered include the GarageConcrete material with diffuse/ORM/normal textures and a material instance to enable realistic rendering in garage environments. The garage level was reorganized by moving 56 props from the 'structure' to 'setdressing' for improved visuals, and critical levels were protected by locking Garage Setdressing & structure levels and the L_GamePlay_EntryElevator to prevent unintended changes. No major bugs were reported or fixed in this period. Overall, these efforts improve visual fidelity, asset reliability, and maintainability, reducing risk during QA and future iterations. Demonstrated technologies include PBR material authoring, texture mapping, asset organization, and access controls.
During 2025-10 for jolanpiep/Audit13, the team delivered key visuals and stability improvements. Key features delivered include the GarageConcrete material with diffuse/ORM/normal textures and a material instance to enable realistic rendering in garage environments. The garage level was reorganized by moving 56 props from the 'structure' to 'setdressing' for improved visuals, and critical levels were protected by locking Garage Setdressing & structure levels and the L_GamePlay_EntryElevator to prevent unintended changes. No major bugs were reported or fixed in this period. Overall, these efforts improve visual fidelity, asset reliability, and maintainability, reducing risk during QA and future iterations. Demonstrated technologies include PBR material authoring, texture mapping, asset organization, and access controls.

Overview of all repositories you've contributed to across your timeline