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Ben Nagel

PROFILE

Ben Nagel

Contributed to the Nicky-Nice-Games/UnityProject repository by overhauling the dorm environment, refining level geometry, and enhancing gameplay connectivity. Work included integrating new 3D assets, updating scene layouts, and implementing dynamic pathing options such as ramps and shortcuts, all while ensuring proper asset management and licensing compliance. Addressed critical bugs by resolving UI-to-scene naming mismatches and updating material references to maintain reliable scene transitions and asset attribution. Leveraged Unity Engine, C#, and FBX workflows to improve visual fidelity, navigation, and AI pathfinding through NavMesh integration, resulting in a more immersive and maintainable dorm-level experience over a focused two-month period.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

14Total
Bugs
2
Commits
14
Features
3
Lines of code
221,427
Activity Months2

Work History

July 2025

6 Commits • 2 Features

Jul 1, 2025

July 2025 monthly summary for Nicky-Nice-Games/UnityProject. Delivered significant gameplay and asset quality improvements across dorm-level content, with a focus on connectivity, dynamic play patterns, and licensing compliance. All work aligns with delivering a more engaging player experience while reducing asset ownership risk for the title.

June 2025

8 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for Nicky-Nice-Games/UnityProject. Delivered a dorm environment overhaul and a critical UI-to-scene naming bug fix that together enhance visuals, gameplay flow, and reliability. Dorm Overhaul introduced a dedicated Dorm Track with assets, enhanced level design, asset integration, and removal of outdated dorm scenes to improve visuals and pacing. The GameManager fix ensures UI button names consistently map to actual scenes, eliminating mismatches during scene transitions. Overall impact includes higher player immersion in the dorm area, fewer scene-transition issues, and a cleaner asset pipeline. Technologies demonstrated include Unity development, asset integration and texturing, level design refinements, 3D modeling adjustments, and robust debugging with version control.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.8%
Architecture80.0%
Performance78.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentLevel DesignNavMeshScene IntegrationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Nicky-Nice-Games/UnityProject

Jun 2025 Jul 2025
2 Months active

Languages Used

C#FBXUnityUnity AssetYAML

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentLevel DesignScene IntegrationUnity Engine