
Joshua contributed to the Nicky-Nice-Games/UnityProject by developing a functional Test Menu UI and a Character Selection Menu, both designed to streamline testing and enhance user interaction. He established a reusable test harness by integrating UI assets, fonts, and scene layouts, enabling rapid UI iteration and reliable QA workflows. Using Unity and C#, Joshua implemented interaction scripts and managed scene composition, ensuring smooth character selection and visual feedback. He also addressed a broken Test Menu reference caused by a removed script, restoring stable test scene execution. His work demonstrated disciplined code cleanup, asset management, and a thoughtful approach to UI development.
July 2025 monthly summary for Nicky-Nice-Games/UnityProject: Implemented a functional Test Menu UI scaffolding with a foundational scene, UI assets, fonts, and layout polish to accelerate UI iteration. Added a new Character Selection Menu with sprites, scene setup, and interaction scripts to broaden user flow. Fixed a broken TestMenu reference caused by a removed script to restore reliable test scene load and execution. These efforts establish a reusable test harness, improve testing stability, and expand in-game interaction scenarios for QA and playtesting. Demonstrated Unity UI design, scene composition, asset integration, and C# scripting for interactive UI.
July 2025 monthly summary for Nicky-Nice-Games/UnityProject: Implemented a functional Test Menu UI scaffolding with a foundational scene, UI assets, fonts, and layout polish to accelerate UI iteration. Added a new Character Selection Menu with sprites, scene setup, and interaction scripts to broaden user flow. Fixed a broken TestMenu reference caused by a removed script to restore reliable test scene load and execution. These efforts establish a reusable test harness, improve testing stability, and expand in-game interaction scenarios for QA and playtesting. Demonstrated Unity UI design, scene composition, asset integration, and C# scripting for interactive UI.

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