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Jonathan Coyne

PROFILE

Jonathan Coyne

Worked on expanding hardware peripheral support for the Nicky-Nice-Games/UnityProject by delivering enhanced input mapping for the Logitech G920 driving wheel. Focused on integrating acceleration, steering, and drift hop bindings, as well as adding hat switch and trigger controls to improve input fidelity for racing gameplay. Refined gamepad mappings and introduced new in-game actions such as Delete and Select, while also updating textures and assets to ensure consistent visual quality across devices. Utilized Unity Engine, C#, and the Unity Input System to implement these features, resulting in improved peripheral compatibility and a smoother onboarding experience for wheel players.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
404
Activity Months1

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for Nicky-Nice-Games/UnityProject. Focused on expanding hardware peripheral support and tightening input fidelity for racing experiences. Delivered Logitech G920 Driving Wheel Input Mapping Enhancements, including acceleration, steering, and drift hop bindings; scale/hat switch and trigger controls; refined gamepad mappings and introduced new actions (Delete/Select); updated textures/assets for visual polish. No major bugs reported in this scope. Business value: improved peripheral compatibility, faster onboarding for wheel players, and smoother gameplay. Technologies demonstrated: Unity Input System, peripheral integration, asset updates, and version control.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Asset ManagementGame DevelopmentInput MappingInput SystemUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Nicky-Nice-Games/UnityProject

Jul 2025 Jul 2025
1 Month active

Languages Used

C#Unity

Technical Skills

Asset ManagementGame DevelopmentInput MappingInput SystemUnity Engine