
Worked on the RockStars repository to enhance visual fidelity by improving lighting for the CeilingLight blueprint asset and the Luke Canyon map. Focused on asset-driven updates rather than code changes, leveraging Unreal Engine’s asset pipeline to streamline iteration and minimize deployment risk. Utilized Blueprint scripting and asset management skills to deliver more realistic lighting and consistent ambience, supporting both marketing visuals and gameplay experience. The approach enabled faster collaboration across teams by reducing the need for code reviews and complex merges. Over the month, contributed one feature with no bug fixes, demonstrating depth in asset-based workflows and lighting optimization techniques.
Month: November 2024 — Focused on visual fidelity improvements in the RockStars project through asset-driven lighting updates. Completed lighting enhancements for CeilingLight and Luke Canyon map, achieved via asset changes (no code edits) to streamline iteration and reduce risk.
Month: November 2024 — Focused on visual fidelity improvements in the RockStars project through asset-driven lighting updates. Completed lighting enhancements for CeilingLight and Luke Canyon map, achieved via asset changes (no code edits) to streamline iteration and reduce risk.

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