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emily_goracke

PROFILE

Emily_goracke

During February 2025, DanDiazRivera enhanced the RockStars repository by developing and integrating three new visual effects features for enemy characters using Unreal Engine and Niagara. Dan focused on asset management and VFX creation, delivering new particle assets and animation updates for the Shroombo Poison Field, Shroombo projectile impacts, and Psilocybear’s phase and wind charge abilities. All assets were organized under a cohesive directory structure to streamline iteration and improve maintainability. These additions improved gameplay feedback and visual clarity, articulating enemy capabilities more effectively. Dan’s work demonstrated depth in VFX integration and asset pipeline management, though no bug fixes were recorded.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
0
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for DanDiazRivera/RockStars. Focused delivery on visual fidelity enhancements for the Shroomy projectile and improvements to asset organization to support faster iteration and higher quality visuals. No major bugs were fixed this month.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentVFX Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

DanDiazRivera/RockStars

Feb 2025 Feb 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Asset ManagementGame DevelopmentVFX Creation

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