
Contributed to the Mariposa repository over three months, focusing on Unity-based game development with an emphasis on level design, asset integration, and scene management. Delivered features such as a modular level loading system with sublevels, real-time SpriteHitbox auto-scaling for 2D colliders, and a Downtown prototype with refined visual layouts and interactive elements. Addressed build stability by updating Unity meta files and debugging coroutine issues, while enhancing maintainability through structured scene updates and documentation. Leveraged C#, Unity Engine, and YAML for scripting and asset serialization, enabling rapid iteration, improved onboarding flows, and a robust foundation for future gameplay features.
June 2025 performance summary for vgdc-ucsd/Mariposa: Delivered a major Unity scene update for Downtown Stage that refines visual layout and interactive elements, setting the stage for upcoming gameplay features. The update focuses on structural improvements to the scene file, object management, and maintainability.
June 2025 performance summary for vgdc-ucsd/Mariposa: Delivered a major Unity scene update for Downtown Stage that refines visual layout and interactive elements, setting the stage for upcoming gameplay features. The update focuses on structural improvements to the scene file, object management, and maintainability.
May 2025 – Mariposa (vgdc-ucsd/Mariposa) delivered core feature work and prototype readiness with clear business value. Implemented real-time SpriteHitbox auto-scaling in Unity, including a renaming refactor and alignment of hitboxes to art assets. Established a Downtown prototype with level asset integration and scene setup (new prefabs, sublevel, and refined sprite imports) to accelerate iteration and validation of gameplay scenarios. No major bugs closed this period; emphasis on feature delivery and maintainability.
May 2025 – Mariposa (vgdc-ucsd/Mariposa) delivered core feature work and prototype readiness with clear business value. Implemented real-time SpriteHitbox auto-scaling in Unity, including a renaming refactor and alignment of hitboxes to art assets. Established a Downtown prototype with level asset integration and scene setup (new prefabs, sublevel, and refined sprite imports) to accelerate iteration and validation of gameplay scenarios. No major bugs closed this period; emphasis on feature delivery and maintainability.
Concise monthly summary for 2025-03 focused on stabilizing the Mariposa build, expanding level management with sublevels, and delivering early prototypes for tutorial flows and puzzle mechanics. These efforts improve engineering efficiency, enable rapid iteration, and provide a solid foundation for onboarding and gameplay features.
Concise monthly summary for 2025-03 focused on stabilizing the Mariposa build, expanding level management with sublevels, and delivering early prototypes for tutorial flows and puzzle mechanics. These efforts improve engineering efficiency, enable rapid iteration, and provide a solid foundation for onboarding and gameplay features.

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