
Over three months, contributed to the vgdc-ucsd/Mariposa repository by building core interactive systems for a Unity-based puzzle game. Developed a modular Door System in C# that supports open, close, and lock mechanics, with external control via a ChangeState API and improved code organization for maintainability. Enhanced editor usability by serializing door states and adding debug logging, while introducing a dedicated test scene to validate interactions among doors, levers, and players. Established a scalable Interactable Object System featuring buttons, pressure plates, and switches, using object-oriented programming to enable dynamic environment changes and support future extensibility in puzzle mechanics.
Month: 2025-03 — Delivered a scalable Interactable Object System to enable dynamic player interactions with the game world and enrich puzzle mechanics. Implemented Buttons, Pressure Plates, and Switches with a centralized SwitchInteraction flow, laying groundwork for a broader interactable object framework. This work enables environment-triggered changes (e.g., doors) and paves the way for designer-driven content iteration.
Month: 2025-03 — Delivered a scalable Interactable Object System to enable dynamic player interactions with the game world and enrich puzzle mechanics. Implemented Buttons, Pressure Plates, and Switches with a centralized SwitchInteraction flow, laying groundwork for a broader interactable object framework. This work enables environment-triggered changes (e.g., doors) and paves the way for designer-driven content iteration.
February 2025 monthly summary for vgdc-ucsd/Mariposa. Strengthened the door system with editor-friendly state exposure, improved observability, and expanded test coverage. Delivered a dedicated door test scene to validate interactions among door, lever, passcode, and player; ensured deterministic behavior through collider checks and Rigidbody2D simulation, with visual feedback via sprite color.
February 2025 monthly summary for vgdc-ucsd/Mariposa. Strengthened the door system with editor-friendly state exposure, improved observability, and expanded test coverage. Delivered a dedicated door test scene to validate interactions among door, lever, passcode, and player; ensured deterministic behavior through collider checks and Rigidbody2D simulation, with visual feedback via sprite color.
2025-01 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust Door System feature enabling open/close via BoxCollider2D isTrigger, external ChangeState control, and lock/unlock mechanics. Reorganized codebase by moving the Door script to the Puzzles folder, improving maintainability and discoverability. The work enhances puzzle-driven interactions, enables external orchestration with other puzzles, and strengthens repository structure for future feature work. No major bugs fixed documented in this period.
2025-01 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust Door System feature enabling open/close via BoxCollider2D isTrigger, external ChangeState control, and lock/unlock mechanics. Reorganized codebase by moving the Door script to the Puzzles folder, improving maintainability and discoverability. The work enhances puzzle-driven interactions, enables external orchestration with other puzzles, and strengthens repository structure for future feature work. No major bugs fixed documented in this period.

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