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Austin Gandy

PROFILE

Austin Gandy

Over three months, contributed to the vgdc-ucsd/Mariposa repository by building core interactive systems for a Unity-based puzzle game. Developed a modular Door System in C# that supports open, close, and lock mechanics, with external control via a ChangeState API and improved code organization for maintainability. Enhanced editor usability by serializing door states and adding debug logging, while introducing a dedicated test scene to validate interactions among doors, levers, and players. Established a scalable Interactable Object System featuring buttons, pressure plates, and switches, using object-oriented programming to enable dynamic environment changes and support future extensibility in puzzle mechanics.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
3
Lines of code
5,975
Activity Months3

Work History

March 2025

2 Commits • 1 Features

Mar 1, 2025

Month: 2025-03 — Delivered a scalable Interactable Object System to enable dynamic player interactions with the game world and enrich puzzle mechanics. Implemented Buttons, Pressure Plates, and Switches with a centralized SwitchInteraction flow, laying groundwork for a broader interactable object framework. This work enables environment-triggered changes (e.g., doors) and paves the way for designer-driven content iteration.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for vgdc-ucsd/Mariposa. Strengthened the door system with editor-friendly state exposure, improved observability, and expanded test coverage. Delivered a dedicated door test scene to validate interactions among door, lever, passcode, and player; ensured deterministic behavior through collider checks and Rigidbody2D simulation, with visual feedback via sprite color.

January 2025

3 Commits • 1 Features

Jan 1, 2025

2025-01 monthly summary for vgdc-ucsd/Mariposa: Delivered a robust Door System feature enabling open/close via BoxCollider2D isTrigger, external ChangeState control, and lock/unlock mechanics. Reorganized codebase by moving the Door script to the Puzzles folder, improving maintainability and discoverability. The work enhances puzzle-driven interactions, enables external orchestration with other puzzles, and strengthens repository structure for future feature work. No major bugs fixed documented in this period.

Activity

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Quality Metrics

Correctness84.2%
Maintainability82.8%
Architecture80.0%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Code OrganizationFile ManagementGame DevelopmentInteractive ElementsObject-Oriented ProgrammingScriptingUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vgdc-ucsd/Mariposa

Jan 2025 Mar 2025
3 Months active

Languages Used

C#

Technical Skills

C#Code OrganizationFile ManagementGame DevelopmentUnityScripting