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Djevebran

PROFILE

Djevebran

Mathys-Hymon contributed to both the WS-Vehicle-ArtFX and TheForgotten repositories, focusing on gameplay stability and user experience. In WS-Vehicle-ArtFX, he addressed a persistent collision detection issue by modifying Unreal Engine assets and static meshes, which improved level reliability and reduced related bug reports. For TheForgotten, he restored the playable state of the Labo level, enhanced door interaction audio, and refined core gameplay assets such as flashlight behavior and character size. His work relied on Blueprint scripting, UnrealScript, and audio engineering, demonstrating a methodical approach to asset tuning and level design that improved consistency and workflow for game development teams.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
4
Lines of code
0
Activity Months2

Work History

March 2025

9 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for anthonybl1511/TheForgotten focusing on delivering playable levels, asset fixes, audio enhancements, and gameplay refinements that improve stability, player experience, and asset pipeline readiness.

February 2025

1 Commits

Feb 1, 2025

February 2025 monthly summary for Mathys-Hymon/WS-Vehicle-ArtFX: Focused on stabilizing physics-based interactions and improving level reliability. Delivered a precise bug fix for level collision detection and validated impact on gameplay quality and level design workflows.

Activity

Loading activity data...

Quality Metrics

Correctness68.0%
Maintainability68.0%
Architecture66.0%
Performance66.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintUnreal Engine AssetUnrealScript

Technical Skills

Audio EngineeringBlueprint ScriptingCollision DetectionGame DevelopmentLevel DesignRefactoringSound DesignUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

anthonybl1511/TheForgotten

Mar 2025 Mar 2025
1 Month active

Languages Used

BlueprintUnrealScript

Technical Skills

Audio EngineeringBlueprint ScriptingGame DevelopmentLevel DesignRefactoringSound Design

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Collision DetectionGame DevelopmentLevel Design

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