
Over three months, contributed to SillyBusinessInc/Moldbreaker by building and refining core gameplay systems, UI, and project structure using Unity and C#. Delivered features such as NavMesh-based AI pathfinding, scalable hub architecture, and a refreshed UI/UX, while also managing asset organization and scene management for maintainability. Addressed gameplay balance and branding through targeted bug fixes and content updates, and improved visual polish with material integration and scene adjustments. Leveraged skills in 3D modeling, shader development, and version control to streamline content delivery, enhance onboarding, and ensure a stable, scalable foundation for future development and release readiness.
January 2025 (2025-01) monthly summary for SillyBusinessInc/Moldbreaker focused on delivering visual polish, material integration, and ship-readiness. Key work this month included hub entrance polish and Milk material integration, removal of Yeast of Power demo/tutorial content to finalize the game, and targeted scene/prefab improvements that raise visuals, consistency, and QA readiness. The work emphasizes delivering business value through enhanced first impressions, stable gameplay environments, and a clean asset pipeline for launch.
January 2025 (2025-01) monthly summary for SillyBusinessInc/Moldbreaker focused on delivering visual polish, material integration, and ship-readiness. Key work this month included hub entrance polish and Milk material integration, removal of Yeast of Power demo/tutorial content to finalize the game, and targeted scene/prefab improvements that raise visuals, consistency, and QA readiness. The work emphasizes delivering business value through enhanced first impressions, stable gameplay environments, and a clean asset pipeline for launch.
December 2024 for SillyBusinessInc/Moldbreaker delivered a cohesive UI refresh, key gameplay features, scalable architecture, and solid release readiness. The work improves onboarding visuals, expands gameplay depth, and lays groundwork for scalable content delivery, with clear branding and balanced combat to enhance retention and monetization opportunities.
December 2024 for SillyBusinessInc/Moldbreaker delivered a cohesive UI refresh, key gameplay features, scalable architecture, and solid release readiness. The work improves onboarding visuals, expands gameplay depth, and lays groundwork for scalable content delivery, with clear branding and balanced combat to enhance retention and monetization opportunities.
Month: 2024-11 monthly summary for SillyBusinessInc/Moldbreaker: Key features delivered included Luke Combat Room Level Creation and Tuning, NavMesh pathfinding across combat rooms, Level 2 Introduction and Gameplay Refinements, StartGate prefab and integration, and Bread Floor organizational scaffold with combat room cleanup. Major bugs fixed included rollback of accidental deletion of folder and assets with metadata recovery. Overall impact: reduced scene setup time, more reliable NPC navigation, and clearer project structure enabling faster iteration and improved business value by accelerating content delivery and maintainability. Technologies/skills demonstrated: Unity scene/workflow, prefab-driven architecture, NavMesh data assets management, asset organization, and robust rollback/fix processes.
Month: 2024-11 monthly summary for SillyBusinessInc/Moldbreaker: Key features delivered included Luke Combat Room Level Creation and Tuning, NavMesh pathfinding across combat rooms, Level 2 Introduction and Gameplay Refinements, StartGate prefab and integration, and Bread Floor organizational scaffold with combat room cleanup. Major bugs fixed included rollback of accidental deletion of folder and assets with metadata recovery. Overall impact: reduced scene setup time, more reliable NPC navigation, and clearer project structure enabling faster iteration and improved business value by accelerating content delivery and maintainability. Technologies/skills demonstrated: Unity scene/workflow, prefab-driven architecture, NavMesh data assets management, asset organization, and robust rollback/fix processes.

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